An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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1.4 KiB

using UnityEngine;
using UnityEngine.Serialization;
using System.Collections;
using System.Collections.Generic;
namespace Fungus
{
[CommandInfo("Scripting",
"Set Active",
"Sets a game object in the scene to be active / inactive.")]
[AddComponentMenu("")]
public class SetActive : Command, ISerializationCallbackReceiver
{
#region Obsolete Properties
[HideInInspector] [FormerlySerializedAs("targetGameObject")] public GameObject targetGameObjectOLD;
#endregion
[Tooltip("Reference to game object to enable / disable")]
public GameObjectData _targetGameObject;
[Tooltip("Set to true to enable the game object")]
public BooleanData activeState;
public override void OnEnter()
{
if (_targetGameObject.Value != null)
{
_targetGameObject.Value.SetActive(activeState.Value);
}
Continue();
}
public override string GetSummary()
{
if (_targetGameObject.Value == null)
{
return "Error: No game object selected";
}
return _targetGameObject.Value.name + " = " + activeState.GetDescription();
}
public override Color GetButtonColor()
{
return new Color32(235, 191, 217, 255);
}
//
// ISerializationCallbackReceiver implementation
//
public virtual void OnBeforeSerialize()
{}
public virtual void OnAfterDeserialize()
{
if (targetGameObjectOLD != null)
{
_targetGameObject.Value = targetGameObjectOLD;
targetGameObjectOLD = null;
}
}
}
}