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using UnityEngine;
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using UnityEditor;
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using System.Collections;
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namespace Fungus
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{
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public class SpriteMenuItems
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{
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[MenuItem("Tools/Fungus/Create/Clickable Sprite", false, 150)]
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static void CreateClickableSprite()
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{
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FungusScriptMenuItems.SpawnPrefab("ClickableSprite");
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}
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[MenuItem("Tools/Fungus/Create/Draggable Sprite", false, 151)]
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static void CreateDraggableSprite()
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{
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FungusScriptMenuItems.SpawnPrefab("DraggableSprite");
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}
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[MenuItem("Tools/Fungus/Create/Drag Target Sprite", false, 152)]
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static void CreateDragTargetSprite()
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{
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FungusScriptMenuItems.SpawnPrefab("DragTargetSprite");
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}
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[MenuItem("Tools/Fungus/Create/Parallax Sprite", false, 152)]
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static void CreateParallaxSprite()
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{
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FungusScriptMenuItems.SpawnPrefab("ParallaxSprite");
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}
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}
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}
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