An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

34 lines
750 B

using UnityEngine;
using UnityEditor;
using System.Collections;
namespace Fungus
{
public class SpriteMenuItems
{
[MenuItem("GameObject/Fungus/Sprite/ParallaxSprite")]
static void CreateParallaxSprite()
{
InstantiatePrefab("ParallaxSprite");
}
[MenuItem("GameObject/Fungus/Sprite/ClickableSprite")]
static void CreateClickableSprite()
{
InstantiatePrefab("ClickableSprite");
}
static void InstantiatePrefab(string prefabName)
{
GameObject prefab = Resources.LoadAssetAtPath("Assets/Fungus/Sprite/Prefabs/" + prefabName + ".prefab", typeof(GameObject)) as GameObject;
if (prefab != null)
{
GameObject go = PrefabUtility.InstantiatePrefab(prefab) as GameObject;
go.name = prefabName;
}
}
}
}