An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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# Input commands # {#input_commands}
[TOC]
# GetAxis # {#GetAxis}
Store Input.GetAxis in a variable
Defined in Fungus.GetAxis
Property | Type | Description
--- | --- | ---
Axis Raw | System.Boolean | If true, calls GetAxisRaw instead of GetAxis
Out Value | Fungus.FloatData | Float to store the value of the GetAxis