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15 lines
582 B
15 lines
582 B
7 years ago
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# Input Commands # {#input_commands}
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Commands that interact with UnityEngine.Input
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[TOC]
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# Move # {#Move}
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Moves a game object to a specified position over time. Can be either to or from a given target. Can be absolute or additive.
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Defined in Fungus.MoveLean
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Property | Type | Description
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--- | --- | ---
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axisName | Fungus.StringData | Input Axis name, defined in [InputManager](https://docs.unity3d.com/Manual/class-InputManager.html)
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axisRaw | System.Boolean | If true, calls GetAxisRaw instead of GetAxis
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outValue | Fungus.FloatData | Float to store the value of the GetAxis.
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