|
|
|
// This code is part of the Fungus library (https://github.com/snozbot/fungus)
|
|
|
|
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
|
|
|
|
|
|
|
|
using UnityEngine;
|
|
|
|
using UnityEngine.Serialization;
|
|
|
|
using System.Collections;
|
|
|
|
|
|
|
|
namespace Fungus
|
|
|
|
{
|
|
|
|
/// <summary>
|
|
|
|
/// Waits for a number of frames before executing the next command in the block.
|
|
|
|
/// </summary>
|
|
|
|
[CommandInfo("Flow",
|
|
|
|
"Wait Frames",
|
|
|
|
"Waits for a number of frames before executing the next command in the block.")]
|
|
|
|
[AddComponentMenu("")]
|
|
|
|
[ExecuteInEditMode]
|
|
|
|
public class WaitFrames : Command
|
|
|
|
{
|
|
|
|
[Tooltip("Number of frames to wait for")]
|
|
|
|
[SerializeField] protected IntegerData frameCount = new IntegerData(1);
|
|
|
|
|
|
|
|
protected virtual IEnumerator WaitForFrames()
|
|
|
|
{
|
|
|
|
int count = frameCount.Value;
|
|
|
|
while (count > 0)
|
|
|
|
{
|
|
|
|
yield return new WaitForEndOfFrame();
|
|
|
|
count--;
|
|
|
|
}
|
|
|
|
|
|
|
|
Continue();
|
|
|
|
}
|
|
|
|
|
|
|
|
#region Public members
|
|
|
|
|
|
|
|
public override void OnEnter()
|
|
|
|
{
|
|
|
|
StartCoroutine(WaitForFrames());
|
|
|
|
}
|
|
|
|
|
|
|
|
public override string GetSummary()
|
|
|
|
{
|
|
|
|
return frameCount.Value.ToString() + " frames";
|
|
|
|
}
|
|
|
|
|
|
|
|
public override Color GetButtonColor()
|
|
|
|
{
|
|
|
|
return new Color32(235, 191, 217, 255);
|
|
|
|
}
|
|
|
|
|
|
|
|
public override bool HasReference(Variable variable)
|
|
|
|
{
|
|
|
|
return frameCount.integerRef == variable || base.HasReference(variable);
|
|
|
|
}
|
|
|
|
|
|
|
|
#endregion
|
|
|
|
}
|
|
|
|
}
|