An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
using UnityEngine.Serialization;
using System.Collections;
namespace Fungus
{
/// <summary>
/// Waits for a number of frames before executing the next command in the block.
/// </summary>
[CommandInfo("Flow",
"Wait Frames",
"Waits for a number of frames before executing the next command in the block.")]
[AddComponentMenu("")]
[ExecuteInEditMode]
public class WaitFrames : Command
{
[Tooltip("Number of frames to wait for")]
[SerializeField] protected IntegerData frameCount = new IntegerData(1);
protected virtual IEnumerator WaitForFrames()
{
int count = frameCount.Value;
while (count > 0)
{
yield return new WaitForEndOfFrame();
count--;
}
Continue();
}
#region Public members
public override void OnEnter()
{
StartCoroutine(WaitForFrames());
}
public override string GetSummary()
{
return frameCount.Value.ToString() + " frames";
}
public override Color GetButtonColor()
{
return new Color32(235, 191, 217, 255);
}
public override bool HasReference(Variable variable)
{
return frameCount.integerRef == variable || base.HasReference(variable);
}
#endregion
}
}