An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEngine ;
using System ;
using System.Collections ;
namespace Fungus
{
[ CommandInfo ( "Scripting" ,
"Save Globals" ,
"Saves all current global variables to persistent storage. These can be loaded back in again in future using the LoadGlobals command. This provides a basic save game system." ) ]
public class SaveGlobals : Command
{
[Tooltip("Save Name of saved global variable values")]
public string saveName = "" ;
public override void OnEnter ( )
{
GlobalVariables . Save ( saveName ) ;
}
public override string GetSummary ( )
{
return saveName ;
}
public override Color GetButtonColor ( )
{
return new Color32 ( 2 3 5 , 1 9 1 , 2 1 7 , 2 5 5 ) ;
}
}
}