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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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using UnityEngine;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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namespace Fungus.Script
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{
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public class FungusScript : MonoBehaviour
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{
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public float stepTime;
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public Sequence startSequence;
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[System.NonSerialized]
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public Sequence activeSequence;
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public bool startAutomatically = false;
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public List<FungusVariable> variables = new List<FungusVariable>();
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void Start()
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{
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if (startAutomatically)
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{
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Execute();
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}
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}
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public void Execute()
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{
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if (startSequence == null)
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{
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return;
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}
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ExecuteSequence(startSequence);
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}
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public void ExecuteSequence(Sequence sequence)
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{
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if (sequence == null)
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{
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return;
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}
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#if UNITY_EDITOR
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Selection.activeGameObject = sequence.gameObject;
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#endif
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activeSequence = sequence;
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sequence.ExecuteNextCommand();
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}
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}
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}
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