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using UnityEditor;
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using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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using Fungus;
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using Rotorz.ReorderableList;
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using System.Linq;
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namespace Fungus.Script
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{
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[CustomEditor (typeof(FungusScript))]
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public class FungusScriptEditor : Editor
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{
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SerializedProperty variablesProperty;
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void OnEnable()
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{
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variablesProperty = serializedObject.FindProperty("variables");
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}
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public override void OnInspectorGUI()
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{
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serializedObject.Update();
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FungusScript t = target as FungusScript;
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GUILayout.BeginHorizontal();
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GUILayout.FlexibleSpace();
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if (GUILayout.Button("Open Fungus Editor"))
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{
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EditorWindow.GetWindow(typeof(FungusEditorWindow), false, "Fungus Editor");
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}
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if (GUILayout.Button("New Sequence"))
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{
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GameObject go = new GameObject("Sequence");
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go.transform.parent = t.transform;
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Sequence s = go.AddComponent<Sequence>();
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FungusEditorWindow fungusEditorWindow = EditorWindow.GetWindow(typeof(FungusEditorWindow), false, "Fungus Editor") as FungusEditorWindow;
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s.nodeRect.x = fungusEditorWindow.scrollPos.x;
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s.nodeRect.y = fungusEditorWindow.scrollPos.y;
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Undo.RegisterCreatedObjectUndo(go, "Sequence");
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Selection.activeGameObject = go;
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}
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if (GUILayout.Button("Add Variable"))
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{
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GenericMenu menu = new GenericMenu ();
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menu.AddItem(new GUIContent ("Boolean"), false, AddBooleanVariable, t);
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menu.AddItem (new GUIContent ("Integer"), false, AddIntegerVariable, t);
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menu.AddItem (new GUIContent ("Float"), false, AddFloatVariable, t);
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menu.AddItem (new GUIContent ("String"), false, AddStringVariable, t);
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menu.ShowAsContext ();
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}
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GUILayout.FlexibleSpace();
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GUILayout.EndHorizontal();
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GUIContent stepTimeLabel = new GUIContent("Step Time", "Minimum time to execute each step");
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t.stepTime = EditorGUILayout.FloatField(stepTimeLabel, t.stepTime);
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GUIContent startSequenceLabel = new GUIContent("Start Sequence", "Sequence to be executed when controller starts.");
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t.startSequence = SequenceEditor.SequenceField(startSequenceLabel, t, t.startSequence);
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GUIContent startAutomaticallyLabel = new GUIContent("Start Automatically", "Start this Fungus Script when the scene starts.");
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t.startAutomatically = EditorGUILayout.Toggle(startAutomaticallyLabel, t.startAutomatically);
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if (t.startSequence == null)
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{
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GUIStyle style = new GUIStyle(GUI.skin.label);
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style.normal.textColor = new Color(1,0,0);
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EditorGUILayout.LabelField(new GUIContent("Error: Please select a Start Sequence"), style);
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}
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ReorderableListGUI.Title("Variables");
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ReorderableListGUI.ListField(variablesProperty);
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serializedObject.ApplyModifiedProperties();
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}
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void AddBooleanVariable(object obj)
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{
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FungusScript fungusScript = obj as FungusScript;
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if (fungusScript == null)
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{
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return;
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}
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FungusVariable variable = fungusScript.gameObject.AddComponent<BooleanVariable>();
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variable.key = MakeUniqueKey(fungusScript);
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}
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void AddIntegerVariable(object obj)
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{
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FungusScript fungusScript = obj as FungusScript;
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if (fungusScript == null)
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{
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return;
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}
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FungusVariable variable = fungusScript.gameObject.AddComponent<IntegerVariable>();
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variable.key = MakeUniqueKey(fungusScript);
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}
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void AddFloatVariable(object obj)
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{
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FungusScript fungusScript = obj as FungusScript;
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if (fungusScript == null)
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{
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return;
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}
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FungusVariable variable = fungusScript.gameObject.AddComponent<FloatVariable>();
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variable.key = MakeUniqueKey(fungusScript);
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}
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void AddStringVariable(object obj)
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{
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FungusScript fungusScript = obj as FungusScript;
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if (fungusScript == null)
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{
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return;
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}
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FungusVariable variable = fungusScript.gameObject.AddComponent<StringVariable>();
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variable.key = MakeUniqueKey(fungusScript);
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}
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string MakeUniqueKey(FungusScript fungusScript)
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{
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FungusVariable[] variables = fungusScript.GetComponents<FungusVariable>();
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int index = 0;
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while (true)
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{
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string key = "Var" + index;
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bool found = false;
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foreach(FungusVariable variable in variables)
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{
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if (variable.key == key)
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{
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found = true;
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index++;
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}
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}
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if (!found)
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{
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return key;
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}
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}
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}
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}
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}
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