using UnityEditor; using UnityEngine; using System.Collections; using System.Collections.Generic; using Fungus; using Rotorz.ReorderableList; using System.Linq; namespace Fungus.Script { [CustomEditor (typeof(FungusScript))] public class FungusScriptEditor : Editor { SerializedProperty variablesProperty; void OnEnable() { variablesProperty = serializedObject.FindProperty("variables"); } public override void OnInspectorGUI() { serializedObject.Update(); FungusScript t = target as FungusScript; GUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); if (GUILayout.Button("Open Fungus Editor")) { EditorWindow.GetWindow(typeof(FungusEditorWindow), false, "Fungus Editor"); } if (GUILayout.Button("New Sequence")) { GameObject go = new GameObject("Sequence"); go.transform.parent = t.transform; Sequence s = go.AddComponent(); FungusEditorWindow fungusEditorWindow = EditorWindow.GetWindow(typeof(FungusEditorWindow), false, "Fungus Editor") as FungusEditorWindow; s.nodeRect.x = fungusEditorWindow.scrollPos.x; s.nodeRect.y = fungusEditorWindow.scrollPos.y; Undo.RegisterCreatedObjectUndo(go, "Sequence"); Selection.activeGameObject = go; } if (GUILayout.Button("Add Variable")) { GenericMenu menu = new GenericMenu (); menu.AddItem(new GUIContent ("Boolean"), false, AddBooleanVariable, t); menu.AddItem (new GUIContent ("Integer"), false, AddIntegerVariable, t); menu.AddItem (new GUIContent ("Float"), false, AddFloatVariable, t); menu.AddItem (new GUIContent ("String"), false, AddStringVariable, t); menu.ShowAsContext (); } GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); GUIContent stepTimeLabel = new GUIContent("Step Time", "Minimum time to execute each step"); t.stepTime = EditorGUILayout.FloatField(stepTimeLabel, t.stepTime); GUIContent startSequenceLabel = new GUIContent("Start Sequence", "Sequence to be executed when controller starts."); t.startSequence = SequenceEditor.SequenceField(startSequenceLabel, t, t.startSequence); GUIContent startAutomaticallyLabel = new GUIContent("Start Automatically", "Start this Fungus Script when the scene starts."); t.startAutomatically = EditorGUILayout.Toggle(startAutomaticallyLabel, t.startAutomatically); if (t.startSequence == null) { GUIStyle style = new GUIStyle(GUI.skin.label); style.normal.textColor = new Color(1,0,0); EditorGUILayout.LabelField(new GUIContent("Error: Please select a Start Sequence"), style); } ReorderableListGUI.Title("Variables"); ReorderableListGUI.ListField(variablesProperty); serializedObject.ApplyModifiedProperties(); } void AddBooleanVariable(object obj) { FungusScript fungusScript = obj as FungusScript; if (fungusScript == null) { return; } FungusVariable variable = fungusScript.gameObject.AddComponent(); variable.key = MakeUniqueKey(fungusScript); } void AddIntegerVariable(object obj) { FungusScript fungusScript = obj as FungusScript; if (fungusScript == null) { return; } FungusVariable variable = fungusScript.gameObject.AddComponent(); variable.key = MakeUniqueKey(fungusScript); } void AddFloatVariable(object obj) { FungusScript fungusScript = obj as FungusScript; if (fungusScript == null) { return; } FungusVariable variable = fungusScript.gameObject.AddComponent(); variable.key = MakeUniqueKey(fungusScript); } void AddStringVariable(object obj) { FungusScript fungusScript = obj as FungusScript; if (fungusScript == null) { return; } FungusVariable variable = fungusScript.gameObject.AddComponent(); variable.key = MakeUniqueKey(fungusScript); } string MakeUniqueKey(FungusScript fungusScript) { FungusVariable[] variables = fungusScript.GetComponents(); int index = 0; while (true) { string key = "Var" + index; bool found = false; foreach(FungusVariable variable in variables) { if (variable.key == key) { found = true; index++; } } if (!found) { return key; } } } } }