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using UnityEditor;
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using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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namespace Fungus.Script
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{
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[CustomEditor (typeof(FungusCommand), true)]
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public class FungusCommandEditor : Editor
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{
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public static FungusCommand selectedCommand;
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void OnEnable()
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{
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FungusCommand t = target as FungusCommand;
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if (t != null)
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{
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t.hideFlags = HideFlags.HideInInspector;
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}
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}
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public override void OnInspectorGUI()
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{
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Rect rect = EditorGUILayout.BeginVertical();
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DrawCommandInspectorGUI();
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FungusCommand t = target as FungusCommand;
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if (t != null)
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{
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if (t.errorMessage.Length > 0)
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{
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GUIStyle style = new GUIStyle(GUI.skin.label);
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style.normal.textColor = new Color(1,0,0);
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EditorGUILayout.LabelField(new GUIContent("Error: " + t.errorMessage), style);
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}
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if (t.IsExecuting())
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{
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EditorGUI.DrawRect(rect, new Color(0f, 1f, 0f, 0.25f));
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}
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else if (t == selectedCommand)
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{
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EditorGUI.DrawRect(rect, new Color(1f, 1f, 0f, 0.25f));
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}
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}
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EditorGUILayout.EndVertical();
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}
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public virtual void DrawCommandInspectorGUI()
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{
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DrawDefaultInspector();
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}
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}
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}
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