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using UnityEditor;
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using UnityEditorInternal;
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using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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namespace Fungus
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{
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[CustomEditor (typeof(Command), true)]
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public class CommandEditor : Editor
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{
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public static Command selectedCommand;
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public static CommandInfoAttribute GetCommandInfo(System.Type commandType)
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{
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object[] attributes = commandType.GetCustomAttributes(typeof(CommandInfoAttribute), false);
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foreach (object obj in attributes)
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{
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CommandInfoAttribute commandInfoAttr = obj as CommandInfoAttribute;
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if (commandInfoAttr != null)
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{
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return commandInfoAttr;
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}
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}
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return null;
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}
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public virtual void DrawCommandInspectorGUI()
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{
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Command t = target as Command;
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if (t == null)
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{
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return;
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}
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FungusScript fungusScript = t.GetFungusScript();
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if (fungusScript == null)
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{
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return;
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}
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CommandInfoAttribute commandInfoAttr = CommandEditor.GetCommandInfo(t.GetType());
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if (commandInfoAttr == null)
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{
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return;
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}
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GUILayout.BeginVertical(GUI.skin.box);
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GUI.backgroundColor = Color.green;
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GUILayout.BeginHorizontal(GUI.skin.button);
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string commandName = commandInfoAttr.CommandName;
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GUIStyle commandStyle = new GUIStyle(EditorStyles.miniButton);
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if (t.enabled)
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{
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if (fungusScript.settings.colorCommands)
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{
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GUI.backgroundColor = t.GetButtonColor();
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}
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else
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{
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GUI.backgroundColor = Color.white;
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}
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}
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else
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{
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GUI.backgroundColor = Color.grey;
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}
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bool enabled = t.enabled;
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if (GUILayout.Button(commandName, commandStyle, GUILayout.MinWidth(80), GUILayout.ExpandWidth(true)))
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{
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enabled = !enabled;
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}
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GUI.backgroundColor = Color.white;
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enabled = GUILayout.Toggle(enabled, new GUIContent());
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if (t.enabled != enabled)
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{
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Undo.RecordObject(t, "Set Enabled");
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t.enabled = enabled;
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}
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GUILayout.EndHorizontal();
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GUI.backgroundColor = Color.white;
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EditorGUILayout.Separator();
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DrawCommandGUI();
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EditorGUILayout.Separator();
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if (t.errorMessage.Length > 0)
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{
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GUIStyle style = new GUIStyle(GUI.skin.label);
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style.normal.textColor = new Color(1,0,0);
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EditorGUILayout.LabelField(new GUIContent("Error: " + t.errorMessage), style);
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}
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GUILayout.EndVertical();
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// Display help text
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CommandInfoAttribute infoAttr = CommandEditor.GetCommandInfo(t.GetType());
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if (infoAttr != null)
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{
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EditorGUILayout.HelpBox(infoAttr.CommandName + ":\n" + infoAttr.HelpText, MessageType.Info, true);
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}
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}
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public virtual void DrawCommandGUI()
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{
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// Code below was copied from here
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// http://answers.unity3d.com/questions/550829/how-to-add-a-script-field-in-custom-inspector.html
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// Users should not be able to change the MonoScript for the command using the usual Script field.
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// Doing so could cause sequence.commandList to contain null entries.
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// To avoid this we manually display all properties, except for m_Script.
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serializedObject.Update();
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SerializedProperty iterator = serializedObject.GetIterator();
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bool enterChildren = true;
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while (iterator.NextVisible(enterChildren))
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{
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enterChildren = false;
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if (iterator.name == "m_Script")
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{
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continue;
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}
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EditorGUILayout.PropertyField(iterator, true, new GUILayoutOption[0]);
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}
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serializedObject.ApplyModifiedProperties();
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}
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static public void ObjectField<T>(SerializedProperty property, GUIContent label, GUIContent nullLabel, List<T> objectList) where T : MonoBehaviour
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{
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if (property == null)
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{
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return;
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}
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List<GUIContent> objectNames = new List<GUIContent>();
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T selectedObject = property.objectReferenceValue as T;
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int selectedIndex = 0;
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objectNames.Add(nullLabel);
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for (int i = 0; i < objectList.Count; ++i)
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{
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objectNames.Add(new GUIContent(objectList[i].name));
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if (selectedObject == objectList[i])
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{
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selectedIndex = i + 1;
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}
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}
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T result;
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selectedIndex = EditorGUILayout.Popup(label, selectedIndex, objectNames.ToArray());
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if (selectedIndex == 0)
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{
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result = null; // Null option
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}
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else
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{
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result = objectList[selectedIndex - 1];
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}
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property.objectReferenceValue = result;
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}
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}
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}
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