using UnityEngine;
using System;
using System.Collections;
namespace Fungus
{
[CommandInfo("Scripting",
"Save Globals",
"Saves all current global variables to persistent storage. These can be loaded back in again in future using the LoadGlobals command. This provides a basic save game system.")]
public class SaveGlobals : Command
[Tooltip("Save Name of saved global variable values")]
public string saveName = "";
public override void OnEnter()
GlobalVariables.Save(saveName);
Continue();
}
public override string GetSummary()
return saveName;
public override Color GetButtonColor()
return new Color32(235, 191, 217, 255);