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using UnityEditor;
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using UnityEngine;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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namespace Fungus.Script
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{
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[CustomEditor (typeof(Sequence))]
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public class SequenceEditor : Editor
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{
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static public Sequence SequenceField(GUIContent label, FungusScript fungusScript, Sequence sequence)
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{
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if (fungusScript == null)
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{
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return null;
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}
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Sequence result = sequence;
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// Build dictionary of child sequences
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List<GUIContent> sequenceNames = new List<GUIContent>();
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int selectedIndex = 0;
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sequenceNames.Add(new GUIContent("<None>"));
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Sequence[] sequences = fungusScript.GetComponentsInChildren<Sequence>();
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for (int i = 0; i < sequences.Length; ++i)
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{
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sequenceNames.Add(new GUIContent(sequences[i].name));
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if (sequence == sequences[i])
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{
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selectedIndex = i + 1;
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}
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}
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selectedIndex = EditorGUILayout.Popup(label, selectedIndex, sequenceNames.ToArray());
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if (selectedIndex == 0)
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{
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result = null; // Option 'None'
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}
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else
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{
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result = sequences[selectedIndex - 1];
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}
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return result;
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}
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static public FungusVariable VariableField(GUIContent label, FungusScript fungusScript, FungusVariable variable, Func<FungusVariable, bool> filter = null)
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{
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List<string> variableKeys = new List<string>();
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List<FungusVariable> variableObjects = new List<FungusVariable>();
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variableKeys.Add("<None>");
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variableObjects.Add(null);
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FungusVariable[] variables = fungusScript.GetComponents<FungusVariable>();
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int index = 0;
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int selectedIndex = 0;
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foreach (FungusVariable v in variables)
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{
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if (filter != null)
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{
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if (!filter(v))
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{
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continue;
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}
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}
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variableKeys.Add(v.key);
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variableObjects.Add(v);
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index++;
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if (v == variable)
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{
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selectedIndex = index;
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}
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}
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selectedIndex = EditorGUILayout.Popup(label.text, selectedIndex, variableKeys.ToArray());
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return variableObjects[selectedIndex];
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}
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}
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}
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