An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEditor;
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
namespace Fungus.Script
{
[CustomEditor (typeof(Sequence))]
public class SequenceEditor : Editor
{
static public Sequence SequenceField(GUIContent label, FungusScript fungusScript, Sequence sequence)
{
if (fungusScript == null)
{
return null;
}
Sequence result = sequence;
// Build dictionary of child sequences
List<GUIContent> sequenceNames = new List<GUIContent>();
int selectedIndex = 0;
sequenceNames.Add(new GUIContent("<None>"));
Sequence[] sequences = fungusScript.GetComponentsInChildren<Sequence>();
for (int i = 0; i < sequences.Length; ++i)
{
sequenceNames.Add(new GUIContent(sequences[i].name));
if (sequence == sequences[i])
{
selectedIndex = i + 1;
}
}
selectedIndex = EditorGUILayout.Popup(label, selectedIndex, sequenceNames.ToArray());
if (selectedIndex == 0)
{
result = null; // Option 'None'
}
else
{
result = sequences[selectedIndex - 1];
}
return result;
}
static public string VariableField(GUIContent label, FungusScript fungusScript, string variableKey, ref VariableType variableType)
{
List<string> keys = new List<string>();
keys.Add("<None>");
int index = 0;
for (int i = 0; i < fungusScript.variables.Count; ++i)
{
Variable v = fungusScript.variables[i];
keys.Add(v.key);
if (v.key == variableKey &&
index == 0)
{
index = i + 1;
}
}
int newIndex = EditorGUILayout.Popup(label.text, index, keys.ToArray());
if (newIndex > 0)
{
variableType = fungusScript.variables[newIndex - 1].type;
}
return keys[newIndex];
}
}
}