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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using UnityEngine;
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using UnityEngine.Serialization;
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using System;
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namespace Fungus
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{
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/// <summary>
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/// Attribute class for Fungus event handlers.
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/// </summary>
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public class EventHandlerInfoAttribute : Attribute
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{
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public EventHandlerInfoAttribute(string category, string eventHandlerName, string helpText)
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{
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this.Category = category;
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this.EventHandlerName = eventHandlerName;
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this.HelpText = helpText;
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}
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public string Category { get; set; }
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public string EventHandlerName { get; set; }
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public string HelpText { get; set; }
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}
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/// <summary>
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/// A Block may have an associated Event Handler which starts executing commands when
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/// a specific event occurs.
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/// To create a custom Event Handler, simply subclass EventHandler and call the ExecuteBlock() method
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/// when the event occurs.
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/// Add an EventHandlerInfo attibute and your new EventHandler class will automatically appear in the
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/// 'Execute On Event' dropdown menu when a block is selected.
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/// </summary>
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[RequireComponent(typeof(Block))]
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[RequireComponent(typeof(Flowchart))]
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[AddComponentMenu("")]
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public class EventHandler : MonoBehaviour
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{
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[HideInInspector]
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[FormerlySerializedAs("parentSequence")]
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[SerializeField] protected Block parentBlock;
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#region Public members
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/// <summary>
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/// The parent Block which owns this Event Handler.
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/// </summary>
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public virtual Block ParentBlock { get { return parentBlock; } set { parentBlock = value; } }
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/// <summary>
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/// The Event Handler should call this method when the event is detected to start executing the Block.
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/// </summary>
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public virtual bool ExecuteBlock()
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{
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if (ParentBlock == null)
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{
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return false;
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}
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if (ParentBlock._EventHandler != this)
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{
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return false;
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}
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var flowchart = ParentBlock.GetFlowchart();
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// Auto-follow the executing block if none is currently selected
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if (flowchart.SelectedBlock == null)
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{
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flowchart.SelectedBlock = ParentBlock;
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}
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return flowchart.ExecuteBlock(ParentBlock);
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}
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/// <summary>
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/// Returns custom summary text for the event handler.
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/// </summary>
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public virtual string GetSummary()
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{
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return "";
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}
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#endregion
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}
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}
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