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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Text.RegularExpressions;
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using UnityEngine;
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namespace Fungus
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{
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public class ConversationManager
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{
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protected Character[] characters;
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protected Character currentCharacter;
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protected Sprite currentPortrait;
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protected RectTransform currentPosition;
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protected Character previousCharacter;
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protected Sprite previousPortrait;
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protected RectTransform previousPosition;
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protected bool exitSayWait;
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public ConversationManager ()
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{
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// cache characters for faster lookup
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characters = GameObject.FindObjectsOfType<Fungus.Character>();
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}
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protected Stage GetActiveStage()
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{
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if (Stage.activeStages == null ||
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Stage.activeStages.Count == 0)
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{
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return null;
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}
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return Stage.activeStages[0];
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}
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/// <summary>
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/// Parse and execute a conversation string
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/// </summary>
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/// <param name="conv"></param>
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public IEnumerator Conversation(string conv)
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{
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if (string.IsNullOrEmpty(conv))
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{
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yield break;
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}
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SayDialog sayDialog = SayDialog.GetSayDialog();
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if (sayDialog == null)
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{
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yield break;
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}
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//find SimpleScript say strings with portrait options
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//You can test regex matches here: http://regexstorm.net/tester
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Regex sayRegex = new Regex(@"((?<sayParams>[\w ,]*):)?(?<text>.*\r*\n)");
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MatchCollection sayMatches = sayRegex.Matches(conv);
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for (int i = 0; i < sayMatches.Count; i++)
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{
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previousCharacter = currentCharacter;
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previousPortrait = currentPortrait;
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previousPosition = currentPosition;
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string sayParams = sayMatches[i].Groups["sayParams"].Value;
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if (!string.IsNullOrEmpty(sayParams))
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{
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string[] separateParams;
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if (sayParams.Contains(","))
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{
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separateParams = sayParams.Split(',');
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for (int j = 0; j < separateParams.Length; j++)
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{
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separateParams[j] = separateParams[j].Trim();
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}
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}
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else
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{
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separateParams = sayParams.Split(' ');
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}
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SetParams(separateParams);
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}
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else
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{
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//no params! Use previous settings?
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}
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string text = sayMatches[i].Groups["text"].Value;
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sayDialog.gameObject.SetActive(true);
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if (currentCharacter != null && currentCharacter != previousCharacter)
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{
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sayDialog.SetCharacter(currentCharacter);
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}
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Stage stage = GetActiveStage();
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if (stage != null && currentCharacter != null && (currentPortrait != previousPortrait || currentPosition != previousPosition))
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{
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PortraitOptions portraitOptions = new PortraitOptions(true);
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portraitOptions.character = currentCharacter;
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portraitOptions.fromPosition = currentCharacter.state.position ?? previousPosition;
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portraitOptions.toPosition = currentPosition;
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portraitOptions.portrait = currentPortrait;
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stage.Show(portraitOptions);
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}
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// Ignore Lua style comments and blank lines
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if (text.StartsWith("--") || text.Trim() == "")
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{
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continue;
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}
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exitSayWait = false;
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sayDialog.Say(text, true, true, true, false, null, () => {
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exitSayWait = true;
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});
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while (!exitSayWait)
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{
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yield return null;
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}
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exitSayWait = false;
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}
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}
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/// <summary>
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/// Using the string of say parameters before the ':',
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/// set the current character, position and portrait if provided.
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/// </summary>
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/// <param name="sayParams">The list of say parameters</param>
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private void SetParams(string[] sayParams)
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{
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Character character = null;
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Sprite portrait = null;
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RectTransform position = null;
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// try to find the character first, since we need to get its portrait
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int characterIndex = -1;
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for (int i = 0; character == null && i < sayParams.Length; i++)
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{
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for (int j = 0; j < characters.Length; j++)
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{
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if (characters[j].NameStartsWith(sayParams[i]))
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{
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characterIndex = i;
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character = characters[j];
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break;
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}
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}
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}
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// Assume last used character if none is specified now
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if (character == null)
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{
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character = currentCharacter;
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}
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// Next see if we can find a portrait for this character
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int portraitIndex = -1;
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if (character != null)
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{
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for (int i = 0; i < sayParams.Length; i++)
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{
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if (portrait == null &&
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character != null &&
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i != characterIndex)
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{
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Sprite s = character.GetPortrait(sayParams[i]);
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if (s != null)
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{
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portraitIndex = i;
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portrait = s;
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break;
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}
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}
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}
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}
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// Next check if there's a position parameter
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Stage stage = GetActiveStage();
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if (stage != null)
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{
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for (int i = 0; i < sayParams.Length; i++)
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{
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if (i != characterIndex &&
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i != portraitIndex)
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{
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position = stage.GetPosition(sayParams[i]);
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break;
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}
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}
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}
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if (character != null)
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{
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currentCharacter = character;
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}
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if (portrait != null)
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{
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currentPortrait = portrait;
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}
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if (position != null)
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{
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currentPosition = position;
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}
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}
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}
|
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}
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