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219 lines
5.8 KiB
219 lines
5.8 KiB
using System; |
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using System.Collections; |
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using System.Collections.Generic; |
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using System.Text.RegularExpressions; |
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using UnityEngine; |
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namespace Fungus |
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{ |
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public class ConversationManager |
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{ |
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protected Character[] characters; |
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protected Character currentCharacter; |
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protected Sprite currentPortrait; |
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protected RectTransform currentPosition; |
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protected Character previousCharacter; |
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protected Sprite previousPortrait; |
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protected RectTransform previousPosition; |
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protected bool exitSayWait; |
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public ConversationManager () |
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{ |
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// cache characters for faster lookup |
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characters = GameObject.FindObjectsOfType<Fungus.Character>(); |
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} |
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protected Stage GetActiveStage() |
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{ |
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if (Stage.activeStages == null || |
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Stage.activeStages.Count == 0) |
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{ |
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return null; |
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} |
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return Stage.activeStages[0]; |
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} |
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/// <summary> |
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/// Parse and execute a conversation string |
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/// </summary> |
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/// <param name="conv"></param> |
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public IEnumerator Conversation(string conv) |
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{ |
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if (string.IsNullOrEmpty(conv)) |
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{ |
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yield break; |
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} |
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SayDialog sayDialog = SayDialog.GetSayDialog(); |
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if (sayDialog == null) |
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{ |
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yield break; |
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} |
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//find SimpleScript say strings with portrait options |
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//You can test regex matches here: http://regexstorm.net/tester |
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Regex sayRegex = new Regex(@"((?<sayParams>[\w ,]*):)?(?<text>.*\r*\n)"); |
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MatchCollection sayMatches = sayRegex.Matches(conv); |
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for (int i = 0; i < sayMatches.Count; i++) |
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{ |
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previousCharacter = currentCharacter; |
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previousPortrait = currentPortrait; |
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previousPosition = currentPosition; |
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string sayParams = sayMatches[i].Groups["sayParams"].Value; |
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if (!string.IsNullOrEmpty(sayParams)) |
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{ |
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string[] separateParams; |
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if (sayParams.Contains(",")) |
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{ |
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separateParams = sayParams.Split(','); |
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for (int j = 0; j < separateParams.Length; j++) |
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{ |
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separateParams[j] = separateParams[j].Trim(); |
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} |
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} |
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else |
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{ |
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separateParams = sayParams.Split(' '); |
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} |
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SetParams(separateParams); |
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} |
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else |
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{ |
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//no params! Use previous settings? |
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} |
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string text = sayMatches[i].Groups["text"].Value; |
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sayDialog.gameObject.SetActive(true); |
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if (currentCharacter != null && currentCharacter != previousCharacter) |
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{ |
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sayDialog.SetCharacter(currentCharacter); |
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} |
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Stage stage = GetActiveStage(); |
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if (stage != null && currentCharacter != null && (currentPortrait != previousPortrait || currentPosition != previousPosition)) |
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{ |
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PortraitOptions portraitOptions = new PortraitOptions(true); |
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portraitOptions.character = currentCharacter; |
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portraitOptions.fromPosition = currentCharacter.state.position ?? previousPosition; |
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portraitOptions.toPosition = currentPosition; |
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portraitOptions.portrait = currentPortrait; |
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stage.Show(portraitOptions); |
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} |
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// Ignore Lua style comments and blank lines |
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if (text.StartsWith("--") || text.Trim() == "") |
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{ |
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continue; |
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} |
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exitSayWait = false; |
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sayDialog.Say(text, true, true, true, false, null, () => { |
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exitSayWait = true; |
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}); |
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while (!exitSayWait) |
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{ |
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yield return null; |
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} |
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exitSayWait = false; |
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} |
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} |
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/// <summary> |
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/// Using the string of say parameters before the ':', |
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/// set the current character, position and portrait if provided. |
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/// </summary> |
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/// <param name="sayParams">The list of say parameters</param> |
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private void SetParams(string[] sayParams) |
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{ |
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Character character = null; |
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Sprite portrait = null; |
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RectTransform position = null; |
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// try to find the character first, since we need to get its portrait |
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int characterIndex = -1; |
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for (int i = 0; character == null && i < sayParams.Length; i++) |
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{ |
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for (int j = 0; j < characters.Length; j++) |
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{ |
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if (characters[j].NameStartsWith(sayParams[i])) |
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{ |
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characterIndex = i; |
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character = characters[j]; |
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break; |
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} |
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} |
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} |
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// Assume last used character if none is specified now |
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if (character == null) |
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{ |
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character = currentCharacter; |
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} |
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// Next see if we can find a portrait for this character |
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int portraitIndex = -1; |
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if (character != null) |
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{ |
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for (int i = 0; i < sayParams.Length; i++) |
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{ |
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if (portrait == null && |
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character != null && |
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i != characterIndex) |
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{ |
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Sprite s = character.GetPortrait(sayParams[i]); |
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if (s != null) |
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{ |
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portraitIndex = i; |
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portrait = s; |
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break; |
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} |
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} |
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} |
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} |
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// Next check if there's a position parameter |
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Stage stage = GetActiveStage(); |
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if (stage != null) |
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{ |
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for (int i = 0; i < sayParams.Length; i++) |
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{ |
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if (i != characterIndex && |
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i != portraitIndex) |
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{ |
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position = stage.GetPosition(sayParams[i]); |
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break; |
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} |
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} |
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} |
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if (character != null) |
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{ |
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currentCharacter = character; |
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} |
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if (portrait != null) |
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{ |
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currentPortrait = portrait; |
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} |
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if (position != null) |
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{ |
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currentPosition = position; |
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} |
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} |
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} |
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} |