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using UnityEditor;
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using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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using Fungus;
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[CustomEditor (typeof(Sequence))]
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public class SequenceEditor : Editor
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{
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static public Sequence SequenceField(GUIContent label, FungusScript fungusScript, Sequence sequence)
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{
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if (fungusScript == null)
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{
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return null;
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}
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Sequence result = sequence;
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// Build dictionary of child sequences
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List<GUIContent> sequenceNames = new List<GUIContent>();
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int selectedIndex = 0;
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sequenceNames.Add(new GUIContent("<None>"));
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Sequence[] sequences = fungusScript.GetComponentsInChildren<Sequence>();
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for (int i = 0; i < sequences.Length; ++i)
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{
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sequenceNames.Add(new GUIContent(sequences[i].name));
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if (sequence == sequences[i])
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{
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selectedIndex = i + 1;
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}
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}
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selectedIndex = EditorGUILayout.Popup(label, selectedIndex, sequenceNames.ToArray());
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if (selectedIndex == 0)
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{
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result = null; // Option 'None'
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}
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else
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{
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result = sequences[selectedIndex - 1];
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}
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return result;
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}
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static public string VariableField(GUIContent label, FungusScript fungusScript, string variableKey, ref VariableType variableType)
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{
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List<string> keys = new List<string>();
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keys.Add("<None>");
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int index = 0;
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for (int i = 0; i < fungusScript.variables.Count; ++i)
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{
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Variable v = fungusScript.variables[i];
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keys.Add(v.key);
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if (v.key == variableKey &&
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index == 0)
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{
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index = i + 1;
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}
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}
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int newIndex = EditorGUILayout.Popup(label.text, index, keys.ToArray());
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if (newIndex > 0)
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{
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variableType = fungusScript.variables[newIndex - 1].type;
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}
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return keys[newIndex];
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}
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}
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