An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEditor;
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using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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using Fungus;
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[CustomEditor (typeof(Sequence))]
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public class SequenceEditor : Editor
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{
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static public Sequence SequenceField(string label, SequenceController sequenceController, Sequence sequence)
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{
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if (sequenceController == null)
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{
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return null;
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}
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Sequence result = sequence;
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// Build dictionary of child sequences
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List<string> sequenceNames = new List<string>();
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int selectedIndex = 0;
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sequenceNames.Add("None");
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Sequence[] sequences = sequenceController.GetComponentsInChildren<Sequence>();
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for (int i = 0; i < sequences.Length; ++i)
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{
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sequenceNames.Add(sequences[i].name);
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if (sequence == sequences[i])
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{
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selectedIndex = i + 1;
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}
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}
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selectedIndex = EditorGUILayout.Popup("Start Sequence", selectedIndex, sequenceNames.ToArray());
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if (selectedIndex == 0)
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{
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result = null; // Option 'None'
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}
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else
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{
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result = sequences[selectedIndex - 1];
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}
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return result;
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}
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}
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