An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEditor;
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using Fungus;
[CustomEditor (typeof(Sequence))]
public class SequenceEditor : Editor
{
static public Sequence SequenceField(string label, SequenceController sequenceController, Sequence sequence)
{
if (sequenceController == null)
{
return null;
}
Sequence result = sequence;
// Build dictionary of child sequences
List<string> sequenceNames = new List<string>();
int selectedIndex = 0;
sequenceNames.Add("None");
Sequence[] sequences = sequenceController.GetComponentsInChildren<Sequence>();
for (int i = 0; i < sequences.Length; ++i)
{
sequenceNames.Add(sequences[i].name);
if (sequence == sequences[i])
{
selectedIndex = i + 1;
}
}
selectedIndex = EditorGUILayout.Popup("Start Sequence", selectedIndex, sequenceNames.ToArray());
if (selectedIndex == 0)
{
result = null; // Option 'None'
}
else
{
result = sequences[selectedIndex - 1];
}
return result;
}
}