using UnityEditor; using UnityEngine; using System.Collections; using System.Collections.Generic; using Fungus; [CustomEditor (typeof(Sequence))] public class SequenceEditor : Editor { static public Sequence SequenceField(GUIContent label, FungusScript fungusScript, Sequence sequence) { if (fungusScript == null) { return null; } Sequence result = sequence; // Build dictionary of child sequences List sequenceNames = new List(); int selectedIndex = 0; sequenceNames.Add(new GUIContent("")); Sequence[] sequences = fungusScript.GetComponentsInChildren(); for (int i = 0; i < sequences.Length; ++i) { sequenceNames.Add(new GUIContent(sequences[i].name)); if (sequence == sequences[i]) { selectedIndex = i + 1; } } selectedIndex = EditorGUILayout.Popup(label, selectedIndex, sequenceNames.ToArray()); if (selectedIndex == 0) { result = null; // Option 'None' } else { result = sequences[selectedIndex - 1]; } return result; } static public string VariableField(GUIContent label, FungusScript fungusScript, string variableKey, ref VariableType variableType) { List keys = new List(); keys.Add(""); int index = 0; for (int i = 0; i < fungusScript.variables.Count; ++i) { Variable v = fungusScript.variables[i]; keys.Add(v.key); if (v.key == variableKey && index == 0) { index = i + 1; } } int newIndex = EditorGUILayout.Popup(label.text, index, keys.ToArray()); if (newIndex > 0) { variableType = fungusScript.variables[newIndex - 1].type; } return keys[newIndex]; } }