An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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# Input event handlers # {#input_events}
[TOC]
# Key Pressed # {#KeyPressed}
The block will execute when a key press event occurs.
Defined in Fungus.KeyPressed
Property | Type | Description
--- | --- | ---
Key Press Type | Fungus.KeyPressType | The type of keypress to activate on
Key Code | UnityEngine.KeyCode | Keycode of the key to activate on