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using UnityEngine;
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using System.Collections;
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namespace Fungus
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{
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[CommandInfo("Audio",
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"Play Sound",
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"Plays a once-off sound effect. Multiple sound effects can be played at the same time.")]
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[AddComponentMenu("")]
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public class PlaySound : Command
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{
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[Tooltip("Sound effect clip to play")]
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public AudioClip soundClip;
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[Range(0,1)]
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[Tooltip("Volume level of the sound effect")]
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public float volume = 1;
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[Tooltip("Wait until the sound has finished playing before continuing execution.")]
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public bool waitUntilFinished;
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public override void OnEnter()
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{
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if (soundClip == null)
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{
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Continue();
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return;
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}
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MusicController musicController = MusicController.GetInstance();
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if (musicController != null)
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{
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musicController.PlaySound(soundClip, volume);
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}
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if (waitUntilFinished)
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{
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Invoke("DoWait", soundClip.length);
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}
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else
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{
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Continue();
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}
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}
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protected virtual void DoWait()
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{
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Continue();
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}
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public override string GetSummary()
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{
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if (soundClip == null)
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{
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return "Error: No music clip selected";
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}
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return soundClip.name;
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}
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public override Color GetButtonColor()
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{
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return new Color32(242, 209, 176, 255);
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}
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}
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}
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