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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using UnityEditor;
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using UnityEngine;
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using System.Collections.Generic;
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using Rotorz.ReorderableList;
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using System.Linq;
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using System.Reflection;
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namespace Fungus.EditorUtils
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{
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[CustomEditor (typeof(Flowchart))]
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public class FlowchartEditor : Editor
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{
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protected class AddVariableInfo
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{
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public Flowchart flowchart;
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public System.Type variableType;
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}
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protected SerializedProperty descriptionProp;
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protected SerializedProperty colorCommandsProp;
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protected SerializedProperty hideComponentsProp;
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protected SerializedProperty stepPauseProp;
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protected SerializedProperty saveSelectionProp;
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protected SerializedProperty localizationIdProp;
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protected SerializedProperty variablesProp;
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protected SerializedProperty showLineNumbersProp;
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protected SerializedProperty hideCommandsProp;
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protected SerializedProperty luaEnvironmentProp;
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protected SerializedProperty luaBindingNameProp;
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protected Texture2D addTexture;
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protected virtual void OnEnable()
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{
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if (NullTargetCheck()) // Check for an orphaned editor instance
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return;
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descriptionProp = serializedObject.FindProperty("description");
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colorCommandsProp = serializedObject.FindProperty("colorCommands");
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hideComponentsProp = serializedObject.FindProperty("hideComponents");
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stepPauseProp = serializedObject.FindProperty("stepPause");
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saveSelectionProp = serializedObject.FindProperty("saveSelection");
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localizationIdProp = serializedObject.FindProperty("localizationId");
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variablesProp = serializedObject.FindProperty("variables");
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showLineNumbersProp = serializedObject.FindProperty("showLineNumbers");
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hideCommandsProp = serializedObject.FindProperty("hideCommands");
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luaEnvironmentProp = serializedObject.FindProperty("luaEnvironment");
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luaBindingNameProp = serializedObject.FindProperty("luaBindingName");
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addTexture = FungusEditorResources.AddSmall;
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}
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public override void OnInspectorGUI()
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{
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serializedObject.Update();
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var flowchart = target as Flowchart;
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flowchart.UpdateHideFlags();
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EditorGUILayout.PropertyField(descriptionProp);
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EditorGUILayout.PropertyField(colorCommandsProp);
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EditorGUILayout.PropertyField(hideComponentsProp);
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EditorGUILayout.PropertyField(stepPauseProp);
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EditorGUILayout.PropertyField(saveSelectionProp);
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EditorGUILayout.PropertyField(localizationIdProp);
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EditorGUILayout.PropertyField(showLineNumbersProp);
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EditorGUILayout.PropertyField(luaEnvironmentProp);
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EditorGUILayout.PropertyField(luaBindingNameProp);
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// Show list of commands to hide in Add Command menu
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ReorderableListGUI.Title(new GUIContent(hideCommandsProp.displayName, hideCommandsProp.tooltip));
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ReorderableListGUI.ListField(hideCommandsProp);
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GUILayout.BeginHorizontal();
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GUILayout.FlexibleSpace();
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if (GUILayout.Button(new GUIContent("Open Flowchart Window", "Opens the Flowchart Window")))
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{
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EditorWindow.GetWindow(typeof(FlowchartWindow), false, "Flowchart");
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}
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GUILayout.Space(10);
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if (GUILayout.Button(new GUIContent("Center View", "Centers the window view at the center of all blocks in the Flowchart")))
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{
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// Reset the zoom so we don't have adjust the center position depending on zoom
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flowchart.ScrollPos = flowchart.CenterPosition;
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flowchart.Zoom = FlowchartWindow.maxZoomValue;
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}
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GUILayout.FlexibleSpace();
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GUILayout.EndHorizontal();
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serializedObject.ApplyModifiedProperties();
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}
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public virtual void DrawVariablesGUI()
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{
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serializedObject.Update();
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var t = target as Flowchart;
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if (t.Variables.Count == 0)
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{
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t.VariablesExpanded = true;
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}
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if (!t.VariablesExpanded)
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{
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if (GUILayout.Button ("Variables (" + t.Variables.Count + ")", GUILayout.Height(24)))
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{
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t.VariablesExpanded = true;
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}
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// Draw disclosure triangle
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Rect lastRect = GUILayoutUtility.GetLastRect();
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lastRect.x += 5;
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lastRect.y += 5;
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EditorGUI.Foldout(lastRect, false, "");
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}
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else
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{
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Rect listRect = new Rect();
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if (t.Variables.Count > 0)
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{
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// Remove any null variables from the list
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// Can sometimes happen when upgrading to a new version of Fungus (if .meta GUID changes for a variable class)
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for (int i = t.Variables.Count - 1; i >= 0; i--)
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{
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if (t.Variables[i] == null)
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{
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t.Variables.RemoveAt(i);
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}
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}
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ReorderableListGUI.Title("Variables");
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VariableListAdaptor adaptor = new VariableListAdaptor(variablesProp, 0);
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ReorderableListFlags flags = ReorderableListFlags.DisableContextMenu | ReorderableListFlags.HideAddButton;
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ReorderableListControl.DrawControlFromState(adaptor, null, flags);
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listRect = GUILayoutUtility.GetLastRect();
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}
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else
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{
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GUILayoutUtility.GetRect(300, 24);
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listRect = GUILayoutUtility.GetLastRect();
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listRect.y += 20;
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}
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float plusWidth = 32;
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float plusHeight = 24;
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Rect buttonRect = listRect;
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float buttonHeight = 24;
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buttonRect.x = 4;
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buttonRect.y -= buttonHeight - 1;
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buttonRect.height = buttonHeight;
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if (!Application.isPlaying)
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{
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buttonRect.width -= 30;
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}
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if (GUI.Button (buttonRect, "Variables"))
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{
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t.VariablesExpanded = false;
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}
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// Draw disclosure triangle
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Rect lastRect = buttonRect;
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lastRect.x += 5;
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lastRect.y += 5;
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EditorGUI.Foldout(lastRect, true, "");
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Rect plusRect = listRect;
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plusRect.x += plusRect.width - plusWidth;
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plusRect.y -= plusHeight - 1;
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plusRect.width = plusWidth;
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plusRect.height = plusHeight;
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if (!Application.isPlaying &&
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GUI.Button(plusRect, addTexture))
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{
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GenericMenu menu = new GenericMenu ();
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List<System.Type> types = FindAllDerivedTypes<Variable>();
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// Add variable types without a category
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foreach (var type in types)
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{
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VariableInfoAttribute variableInfo = VariableEditor.GetVariableInfo(type);
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if (variableInfo == null ||
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variableInfo.Category != "")
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{
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continue;
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}
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AddVariableInfo addVariableInfo = new AddVariableInfo();
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addVariableInfo.flowchart = t;
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addVariableInfo.variableType = type;
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GUIContent typeName = new GUIContent(variableInfo.VariableType);
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menu.AddItem(typeName, false, AddVariable, addVariableInfo);
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}
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// Add types with a category
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foreach (var type in types)
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{
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VariableInfoAttribute variableInfo = VariableEditor.GetVariableInfo(type);
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if (variableInfo == null ||
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variableInfo.Category == "")
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{
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continue;
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}
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AddVariableInfo info = new AddVariableInfo();
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info.flowchart = t;
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info.variableType = type;
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GUIContent typeName = new GUIContent(variableInfo.Category + "/" + variableInfo.VariableType);
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menu.AddItem(typeName, false, AddVariable, info);
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}
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menu.ShowAsContext ();
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}
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}
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serializedObject.ApplyModifiedProperties();
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}
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protected virtual void AddVariable(object obj)
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{
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AddVariableInfo addVariableInfo = obj as AddVariableInfo;
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if (addVariableInfo == null)
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{
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return;
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}
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var flowchart = addVariableInfo.flowchart;
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System.Type variableType = addVariableInfo.variableType;
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Undo.RecordObject(flowchart, "Add Variable");
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Variable newVariable = flowchart.gameObject.AddComponent(variableType) as Variable;
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newVariable.Key = flowchart.GetUniqueVariableKey("");
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flowchart.Variables.Add(newVariable);
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// Because this is an async call, we need to force prefab instances to record changes
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PrefabUtility.RecordPrefabInstancePropertyModifications(flowchart);
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}
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public static List<System.Type> FindAllDerivedTypes<T>()
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{
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return FindAllDerivedTypes<T>(Assembly.GetAssembly(typeof(T)));
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}
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public static List<System.Type> FindAllDerivedTypes<T>(Assembly assembly)
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{
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var derivedType = typeof(T);
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return assembly
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.GetTypes()
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.Where(t =>
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t != derivedType &&
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derivedType.IsAssignableFrom(t)
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).ToList();
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}
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/// <summary>
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/// When modifying custom editor code you can occasionally end up with orphaned editor instances.
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/// When this happens, you'll get a null exception error every time the scene serializes / deserialized.
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/// Once this situation occurs, the only way to fix it is to restart the Unity editor.
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/// As a workaround, this function detects if this editor is an orphan and deletes it.
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/// </summary>
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protected virtual bool NullTargetCheck()
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{
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try
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{
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// The serializedObject accessor creates a new SerializedObject if needed.
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// However, this will fail with a null exception if the target object no longer exists.
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#pragma warning disable 0219
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SerializedObject so = serializedObject;
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}
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catch (System.NullReferenceException)
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{
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DestroyImmediate(this);
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return true;
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}
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return false;
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}
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}
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}
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