You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
296 lines
12 KiB
296 lines
12 KiB
// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). |
|
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) |
|
|
|
using UnityEditor; |
|
using UnityEngine; |
|
using System.Collections.Generic; |
|
using Rotorz.ReorderableList; |
|
using System.Linq; |
|
using System.Reflection; |
|
|
|
namespace Fungus.EditorUtils |
|
{ |
|
[CustomEditor (typeof(Flowchart))] |
|
public class FlowchartEditor : Editor |
|
{ |
|
protected class AddVariableInfo |
|
{ |
|
public Flowchart flowchart; |
|
public System.Type variableType; |
|
} |
|
|
|
protected SerializedProperty descriptionProp; |
|
protected SerializedProperty colorCommandsProp; |
|
protected SerializedProperty hideComponentsProp; |
|
protected SerializedProperty stepPauseProp; |
|
protected SerializedProperty saveSelectionProp; |
|
protected SerializedProperty localizationIdProp; |
|
protected SerializedProperty variablesProp; |
|
protected SerializedProperty showLineNumbersProp; |
|
protected SerializedProperty hideCommandsProp; |
|
protected SerializedProperty luaEnvironmentProp; |
|
protected SerializedProperty luaBindingNameProp; |
|
|
|
protected Texture2D addTexture; |
|
|
|
protected virtual void OnEnable() |
|
{ |
|
if (NullTargetCheck()) // Check for an orphaned editor instance |
|
return; |
|
|
|
descriptionProp = serializedObject.FindProperty("description"); |
|
colorCommandsProp = serializedObject.FindProperty("colorCommands"); |
|
hideComponentsProp = serializedObject.FindProperty("hideComponents"); |
|
stepPauseProp = serializedObject.FindProperty("stepPause"); |
|
saveSelectionProp = serializedObject.FindProperty("saveSelection"); |
|
localizationIdProp = serializedObject.FindProperty("localizationId"); |
|
variablesProp = serializedObject.FindProperty("variables"); |
|
showLineNumbersProp = serializedObject.FindProperty("showLineNumbers"); |
|
hideCommandsProp = serializedObject.FindProperty("hideCommands"); |
|
luaEnvironmentProp = serializedObject.FindProperty("luaEnvironment"); |
|
luaBindingNameProp = serializedObject.FindProperty("luaBindingName"); |
|
|
|
addTexture = FungusEditorResources.AddSmall; |
|
} |
|
|
|
public override void OnInspectorGUI() |
|
{ |
|
serializedObject.Update(); |
|
|
|
var flowchart = target as Flowchart; |
|
|
|
flowchart.UpdateHideFlags(); |
|
|
|
EditorGUILayout.PropertyField(descriptionProp); |
|
EditorGUILayout.PropertyField(colorCommandsProp); |
|
EditorGUILayout.PropertyField(hideComponentsProp); |
|
EditorGUILayout.PropertyField(stepPauseProp); |
|
EditorGUILayout.PropertyField(saveSelectionProp); |
|
EditorGUILayout.PropertyField(localizationIdProp); |
|
EditorGUILayout.PropertyField(showLineNumbersProp); |
|
EditorGUILayout.PropertyField(luaEnvironmentProp); |
|
EditorGUILayout.PropertyField(luaBindingNameProp); |
|
|
|
// Show list of commands to hide in Add Command menu |
|
ReorderableListGUI.Title(new GUIContent(hideCommandsProp.displayName, hideCommandsProp.tooltip)); |
|
ReorderableListGUI.ListField(hideCommandsProp); |
|
|
|
GUILayout.BeginHorizontal(); |
|
GUILayout.FlexibleSpace(); |
|
if (GUILayout.Button(new GUIContent("Open Flowchart Window", "Opens the Flowchart Window"))) |
|
{ |
|
EditorWindow.GetWindow(typeof(FlowchartWindow), false, "Flowchart"); |
|
} |
|
|
|
GUILayout.Space(10); |
|
|
|
if (GUILayout.Button(new GUIContent("Center View", "Centers the window view at the center of all blocks in the Flowchart"))) |
|
{ |
|
// Reset the zoom so we don't have adjust the center position depending on zoom |
|
flowchart.ScrollPos = flowchart.CenterPosition; |
|
flowchart.Zoom = FlowchartWindow.maxZoomValue; |
|
} |
|
GUILayout.FlexibleSpace(); |
|
GUILayout.EndHorizontal(); |
|
|
|
serializedObject.ApplyModifiedProperties(); |
|
} |
|
|
|
public virtual void DrawVariablesGUI() |
|
{ |
|
serializedObject.Update(); |
|
|
|
var t = target as Flowchart; |
|
|
|
if (t.Variables.Count == 0) |
|
{ |
|
t.VariablesExpanded = true; |
|
} |
|
|
|
if (!t.VariablesExpanded) |
|
{ |
|
if (GUILayout.Button ("Variables (" + t.Variables.Count + ")", GUILayout.Height(24))) |
|
{ |
|
t.VariablesExpanded = true; |
|
} |
|
|
|
// Draw disclosure triangle |
|
Rect lastRect = GUILayoutUtility.GetLastRect(); |
|
lastRect.x += 5; |
|
lastRect.y += 5; |
|
EditorGUI.Foldout(lastRect, false, ""); |
|
} |
|
else |
|
{ |
|
Rect listRect = new Rect(); |
|
|
|
if (t.Variables.Count > 0) |
|
{ |
|
// Remove any null variables from the list |
|
// Can sometimes happen when upgrading to a new version of Fungus (if .meta GUID changes for a variable class) |
|
for (int i = t.Variables.Count - 1; i >= 0; i--) |
|
{ |
|
if (t.Variables[i] == null) |
|
{ |
|
t.Variables.RemoveAt(i); |
|
} |
|
} |
|
|
|
ReorderableListGUI.Title("Variables"); |
|
VariableListAdaptor adaptor = new VariableListAdaptor(variablesProp, 0); |
|
|
|
ReorderableListFlags flags = ReorderableListFlags.DisableContextMenu | ReorderableListFlags.HideAddButton; |
|
|
|
ReorderableListControl.DrawControlFromState(adaptor, null, flags); |
|
listRect = GUILayoutUtility.GetLastRect(); |
|
} |
|
else |
|
{ |
|
GUILayoutUtility.GetRect(300, 24); |
|
listRect = GUILayoutUtility.GetLastRect(); |
|
listRect.y += 20; |
|
} |
|
|
|
float plusWidth = 32; |
|
float plusHeight = 24; |
|
|
|
Rect buttonRect = listRect; |
|
float buttonHeight = 24; |
|
buttonRect.x = 4; |
|
buttonRect.y -= buttonHeight - 1; |
|
buttonRect.height = buttonHeight; |
|
if (!Application.isPlaying) |
|
{ |
|
buttonRect.width -= 30; |
|
} |
|
|
|
if (GUI.Button (buttonRect, "Variables")) |
|
{ |
|
t.VariablesExpanded = false; |
|
} |
|
|
|
// Draw disclosure triangle |
|
Rect lastRect = buttonRect; |
|
lastRect.x += 5; |
|
lastRect.y += 5; |
|
EditorGUI.Foldout(lastRect, true, ""); |
|
|
|
Rect plusRect = listRect; |
|
plusRect.x += plusRect.width - plusWidth; |
|
plusRect.y -= plusHeight - 1; |
|
plusRect.width = plusWidth; |
|
plusRect.height = plusHeight; |
|
|
|
if (!Application.isPlaying && |
|
GUI.Button(plusRect, addTexture)) |
|
{ |
|
GenericMenu menu = new GenericMenu (); |
|
List<System.Type> types = FindAllDerivedTypes<Variable>(); |
|
|
|
// Add variable types without a category |
|
foreach (var type in types) |
|
{ |
|
VariableInfoAttribute variableInfo = VariableEditor.GetVariableInfo(type); |
|
if (variableInfo == null || |
|
variableInfo.Category != "") |
|
{ |
|
continue; |
|
} |
|
|
|
AddVariableInfo addVariableInfo = new AddVariableInfo(); |
|
addVariableInfo.flowchart = t; |
|
addVariableInfo.variableType = type; |
|
|
|
GUIContent typeName = new GUIContent(variableInfo.VariableType); |
|
|
|
menu.AddItem(typeName, false, AddVariable, addVariableInfo); |
|
} |
|
|
|
// Add types with a category |
|
foreach (var type in types) |
|
{ |
|
VariableInfoAttribute variableInfo = VariableEditor.GetVariableInfo(type); |
|
if (variableInfo == null || |
|
variableInfo.Category == "") |
|
{ |
|
continue; |
|
} |
|
|
|
AddVariableInfo info = new AddVariableInfo(); |
|
info.flowchart = t; |
|
info.variableType = type; |
|
|
|
GUIContent typeName = new GUIContent(variableInfo.Category + "/" + variableInfo.VariableType); |
|
|
|
menu.AddItem(typeName, false, AddVariable, info); |
|
} |
|
|
|
menu.ShowAsContext (); |
|
} |
|
} |
|
|
|
serializedObject.ApplyModifiedProperties(); |
|
} |
|
|
|
protected virtual void AddVariable(object obj) |
|
{ |
|
AddVariableInfo addVariableInfo = obj as AddVariableInfo; |
|
if (addVariableInfo == null) |
|
{ |
|
return; |
|
} |
|
|
|
var flowchart = addVariableInfo.flowchart; |
|
System.Type variableType = addVariableInfo.variableType; |
|
|
|
Undo.RecordObject(flowchart, "Add Variable"); |
|
Variable newVariable = flowchart.gameObject.AddComponent(variableType) as Variable; |
|
newVariable.Key = flowchart.GetUniqueVariableKey(""); |
|
flowchart.Variables.Add(newVariable); |
|
|
|
// Because this is an async call, we need to force prefab instances to record changes |
|
PrefabUtility.RecordPrefabInstancePropertyModifications(flowchart); |
|
} |
|
|
|
public static List<System.Type> FindAllDerivedTypes<T>() |
|
{ |
|
return FindAllDerivedTypes<T>(Assembly.GetAssembly(typeof(T))); |
|
} |
|
|
|
public static List<System.Type> FindAllDerivedTypes<T>(Assembly assembly) |
|
{ |
|
var derivedType = typeof(T); |
|
return assembly |
|
.GetTypes() |
|
.Where(t => |
|
t != derivedType && |
|
derivedType.IsAssignableFrom(t) |
|
).ToList(); |
|
|
|
} |
|
|
|
/// <summary> |
|
/// When modifying custom editor code you can occasionally end up with orphaned editor instances. |
|
/// When this happens, you'll get a null exception error every time the scene serializes / deserialized. |
|
/// Once this situation occurs, the only way to fix it is to restart the Unity editor. |
|
/// As a workaround, this function detects if this editor is an orphan and deletes it. |
|
/// </summary> |
|
protected virtual bool NullTargetCheck() |
|
{ |
|
try |
|
{ |
|
// The serializedObject accessor creates a new SerializedObject if needed. |
|
// However, this will fail with a null exception if the target object no longer exists. |
|
#pragma warning disable 0219 |
|
SerializedObject so = serializedObject; |
|
} |
|
catch (System.NullReferenceException) |
|
{ |
|
DestroyImmediate(this); |
|
return true; |
|
} |
|
|
|
return false; |
|
} |
|
} |
|
} |