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using UnityEngine;
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using UnityEngine.Serialization;
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using System.Collections;
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namespace Fungus
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{
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[CommandInfo("iTween",
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"Punch Rotation",
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"Applies a jolt of force to a GameObject's rotation and wobbles it back to its initial rotation.")]
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[AddComponentMenu("")]
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public class PunchRotation : iTweenCommand, ISerializationCallbackReceiver
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{
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#region Obsolete Properties
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[HideInInspector] [FormerlySerializedAs("amount")] public Vector3 amountOLD;
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#endregion
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[Tooltip("A rotation offset in space the GameObject will animate to")]
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public Vector3Data _amount;
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[Tooltip("Apply the transformation in either the world coordinate or local cordinate system")]
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public Space space = Space.Self;
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public override void DoTween()
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{
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Hashtable tweenParams = new Hashtable();
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tweenParams.Add("name", _tweenName.Value);
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tweenParams.Add("amount", _amount.Value);
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tweenParams.Add("space", space);
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tweenParams.Add("time", _duration.Value);
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tweenParams.Add("easetype", easeType);
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tweenParams.Add("looptype", loopType);
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tweenParams.Add("oncomplete", "OniTweenComplete");
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tweenParams.Add("oncompletetarget", gameObject);
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tweenParams.Add("oncompleteparams", this);
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iTween.PunchRotation(_targetObject.Value, tweenParams);
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}
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//
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// ISerializationCallbackReceiver implementation
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//
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public override void OnBeforeSerialize()
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{}
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public override void OnAfterDeserialize()
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{
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base.OnAfterDeserialize();
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if (amountOLD != default(Vector3))
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{
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_amount.Value = amountOLD;
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amountOLD = default(Vector3);
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}
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}
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}
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}
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