An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEngine;
using UnityEngine.Serialization;
using System.Collections;
namespace Fungus
{
[CommandInfo("iTween",
"Punch Rotation",
"Applies a jolt of force to a GameObject's rotation and wobbles it back to its initial rotation.")]
[AddComponentMenu("")]
public class PunchRotation : iTweenCommand, ISerializationCallbackReceiver
{
#region Obsolete Properties
[HideInInspector] [FormerlySerializedAs("amount")] public Vector3 amountOLD;
#endregion
[Tooltip("A rotation offset in space the GameObject will animate to")]
public Vector3Data _amount;
[Tooltip("Apply the transformation in either the world coordinate or local cordinate system")]
public Space space = Space.Self;
public override void DoTween()
{
Hashtable tweenParams = new Hashtable();
tweenParams.Add("name", _tweenName.Value);
tweenParams.Add("amount", _amount.Value);
tweenParams.Add("space", space);
tweenParams.Add("time", duration);
tweenParams.Add("easetype", easeType);
tweenParams.Add("looptype", loopType);
tweenParams.Add("oncomplete", "OniTweenComplete");
tweenParams.Add("oncompletetarget", gameObject);
tweenParams.Add("oncompleteparams", this);
iTween.PunchRotation(_targetObject.Value, tweenParams);
}
//
// ISerializationCallbackReceiver implementation
//
public void OnBeforeSerialize()
{}
public void OnAfterDeserialize()
{
if (amountOLD != default(Vector3))
{
_amount.Value = amountOLD;
amountOLD = default(Vector3);
}
}
}
}