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using UnityEngine;
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using System.Collections;
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namespace Fungus
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{
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[CommandInfo("iTween",
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"Punch Rotation",
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"Applies a jolt of force to a GameObject's rotation and wobbles it back to its initial rotation.")]
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public class PunchRotation : iTweenCommand
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{
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[Tooltip("A rotation offset in space the GameObject will animate to")]
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public Vector3 amount;
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[Tooltip("Apply the transformation in either the world coordinate or local cordinate system")]
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public Space space = Space.Self;
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public override void DoTween()
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{
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Hashtable tweenParams = new Hashtable();
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tweenParams.Add("name", tweenName);
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tweenParams.Add("amount", amount);
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tweenParams.Add("space", space);
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tweenParams.Add("time", duration);
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tweenParams.Add("easetype", easeType);
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tweenParams.Add("looptype", loopType);
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tweenParams.Add("oncomplete", "OnComplete");
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tweenParams.Add("oncompletetarget", gameObject);
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tweenParams.Add("oncompleteparams", this);
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iTween.PunchRotation(targetObject, tweenParams);
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}
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}
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}
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