An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
|
// This code is part of the Fungus library (https://github.com/snozbot/fungus)
|
|
|
|
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
|
|
|
|
|
|
|
|
using UnityEngine;
|
|
|
|
using UnityEditor.Experimental.AssetImporters;
|
|
|
|
using System.IO;
|
|
|
|
|
|
|
|
namespace Fungus.EditorUtils
|
|
|
|
{
|
|
|
|
#if UNITY_2018_4_OR_NEWER
|
|
|
|
[ScriptedImporter(1, "lua")]
|
|
|
|
public class LuaScriptedImporter : ScriptedImporter
|
|
|
|
{
|
|
|
|
public override void OnImportAsset(AssetImportContext ctx)
|
|
|
|
{
|
|
|
|
TextAsset lua = new TextAsset(File.ReadAllText(ctx.assetPath));
|
|
|
|
ctx.AddObjectToAsset("main", lua);
|
|
|
|
ctx.SetMainObject(lua);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
}
|