|
|
|
using UnityEngine;
|
|
|
|
using UnityEngine.Serialization;
|
|
|
|
using System;
|
|
|
|
using System.Collections;
|
|
|
|
using System.Collections.Generic;
|
|
|
|
|
|
|
|
namespace Fungus
|
|
|
|
{
|
|
|
|
|
|
|
|
public class CommandInfoAttribute : Attribute
|
|
|
|
{
|
|
|
|
/**
|
|
|
|
* Metadata atribute for the Command class.
|
|
|
|
* @param category The category to place this command in.
|
|
|
|
* @param commandName The display name of the command.
|
|
|
|
* @param helpText Help information to display in the inspector.
|
|
|
|
* @param priority If two command classes have the same name, the one with highest priority is listed. Negative priority removess the command from the list.
|
|
|
|
*/
|
|
|
|
public CommandInfoAttribute(string category, string commandName, string helpText, int priority = 0)
|
|
|
|
{
|
|
|
|
this.Category = category;
|
|
|
|
this.CommandName = commandName;
|
|
|
|
this.HelpText = helpText;
|
|
|
|
this.Priority = priority;
|
|
|
|
}
|
|
|
|
|
|
|
|
public string Category { get; set; }
|
|
|
|
public string CommandName { get; set; }
|
|
|
|
public string HelpText { get; set; }
|
|
|
|
public int Priority { get; set; }
|
|
|
|
}
|
|
|
|
|
|
|
|
public class Command : MonoBehaviour
|
|
|
|
{
|
|
|
|
[FormerlySerializedAs("commandId")]
|
|
|
|
[HideInInspector]
|
|
|
|
public int itemId = -1; // Invalid flowchart item id
|
|
|
|
|
|
|
|
[HideInInspector]
|
|
|
|
public string errorMessage = "";
|
|
|
|
|
|
|
|
[HideInInspector]
|
|
|
|
public int indentLevel;
|
|
|
|
|
|
|
|
[NonSerialized]
|
|
|
|
public int commandIndex;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Set to true by the parent block while the command is executing.
|
|
|
|
*/
|
|
|
|
[NonSerialized]
|
|
|
|
public bool isExecuting;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Timer used to control appearance of executing icon in inspector.
|
|
|
|
*/
|
|
|
|
[NonSerialized]
|
|
|
|
public float executingIconTimer;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Reference to the Block object that this command belongs to.
|
|
|
|
* This reference is only populated at runtime and in the editor when the
|
|
|
|
* block is selected.
|
|
|
|
*/
|
|
|
|
[NonSerialized]
|
|
|
|
public Block parentBlock;
|
|
|
|
|
|
|
|
public virtual Flowchart GetFlowchart()
|
|
|
|
{
|
|
|
|
Flowchart flowchart = GetComponent<Flowchart>();
|
|
|
|
if (flowchart == null &&
|
|
|
|
transform.parent != null)
|
|
|
|
{
|
|
|
|
flowchart = transform.parent.GetComponent<Flowchart>();
|
|
|
|
}
|
|
|
|
return flowchart;
|
|
|
|
}
|
|
|
|
|
|
|
|
public virtual void Execute()
|
|
|
|
{
|
|
|
|
OnEnter();
|
|
|
|
}
|
|
|
|
|
|
|
|
public virtual void Continue()
|
|
|
|
{
|
|
|
|
// This is a noop if the Block has already been stopped
|
|
|
|
if (isExecuting)
|
|
|
|
{
|
|
|
|
Continue(commandIndex + 1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public virtual void Continue(int nextCommandIndex)
|
|
|
|
{
|
|
|
|
OnExit();
|
|
|
|
if (parentBlock != null)
|
|
|
|
{
|
|
|
|
parentBlock.jumpToCommandIndex = nextCommandIndex;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public virtual void StopParentBlock()
|
|
|
|
{
|
|
|
|
OnExit();
|
|
|
|
if (parentBlock != null)
|
|
|
|
{
|
|
|
|
parentBlock.Stop();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Called when the parent block has been requested to stop executing, and
|
|
|
|
* this command is the currently executing command.
|
|
|
|
* Use this callback to terminate any asynchronous operations and
|
|
|
|
* cleanup state so that the command is ready to execute again later on.
|
|
|
|
*/
|
|
|
|
public virtual void OnStopExecuting()
|
|
|
|
{}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Called when the new command is added to a block in the editor.
|
|
|
|
*/
|
|
|
|
public virtual void OnCommandAdded(Block parentBlock)
|
|
|
|
{}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Called when the command is deleted from a block in the editor.
|
|
|
|
*/
|
|
|
|
public virtual void OnCommandRemoved(Block parentBlock)
|
|
|
|
{}
|
|
|
|
|
|
|
|
public virtual void OnEnter()
|
|
|
|
{}
|
|
|
|
|
|
|
|
public virtual void OnExit()
|
|
|
|
{}
|
|
|
|
|
|
|
|
public virtual void OnReset()
|
|
|
|
{}
|
|
|
|
|
|
|
|
public virtual void GetConnectedBlocks(ref List<Block> connectedBlocks)
|
|
|
|
{}
|
|
|
|
|
|
|
|
public virtual bool HasReference(Variable variable)
|
|
|
|
{
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
public virtual string GetSummary()
|
|
|
|
{
|
|
|
|
return "";
|
|
|
|
}
|
|
|
|
|
|
|
|
public virtual string GetHelpText()
|
|
|
|
{
|
|
|
|
return "";
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* This command starts a block of commands.
|
|
|
|
*/
|
|
|
|
public virtual bool OpenBlock()
|
|
|
|
{
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* This command ends a block of commands.
|
|
|
|
*/
|
|
|
|
public virtual bool CloseBlock()
|
|
|
|
{
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Return the color for the command background in inspector.
|
|
|
|
*/
|
|
|
|
public virtual Color GetButtonColor()
|
|
|
|
{
|
|
|
|
return Color.white;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Returns true if the specified property should be displayed in the inspector.
|
|
|
|
* This is useful for hiding certain properties based on the value of another property.
|
|
|
|
*/
|
|
|
|
public virtual bool IsPropertyVisible(string propertyName)
|
|
|
|
{
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Returns true if the specified property should be displayed as a reorderable list in the inspector.
|
|
|
|
* This only applies for array properties and has no effect for non-array properties.
|
|
|
|
*/
|
|
|
|
public virtual bool IsReorderableArray(string propertyName)
|
|
|
|
{
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Returns the localization id for the Flowchart that contains this command.
|
|
|
|
*/
|
|
|
|
public virtual string GetFlowchartLocalizationId()
|
|
|
|
{
|
|
|
|
// If no localization id has been set then use the Flowchart name
|
|
|
|
Flowchart flowchart = GetFlowchart();
|
|
|
|
if (flowchart == null)
|
|
|
|
{
|
|
|
|
return "";
|
|
|
|
}
|
|
|
|
|
|
|
|
string localizationId = GetFlowchart().localizationId;
|
|
|
|
if (localizationId.Length == 0)
|
|
|
|
{
|
|
|
|
localizationId = flowchart.name;
|
|
|
|
}
|
|
|
|
|
|
|
|
return localizationId;
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|