An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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# UI commands # {#ui_commands}
[TOC]
# Fade UI # {#FadeUI}
Fades a UI object
Defined in Fungus.FadeUI
Property | Type | Description
--- | --- | ---
Target Objects | System.Collections.Generic.List`1[UnityEngine.GameObject] | List of objects to be affected by the tween
Tween Type | LeanTweenType | Type of tween easing to apply
Wait Until Finished | Fungus.BooleanData | Wait until this command completes before continuing execution
Duration | Fungus.FloatData | Time for the tween to complete
# Get Text # {#GetText}
Gets the text property from a UI Text object and stores it in a string variable.
Defined in Fungus.GetText
Property | Type | Description
--- | --- | ---
Target Text Object | UnityEngine.GameObject | Text object to get text value from
String Variable | Fungus.StringVariable | String variable to store the text value in
# Get Toggle State # {#GetToggleState}
Gets the state of a toggle UI object and stores it in a boolean variable.
Defined in Fungus.GetToggleState
Property | Type | Description
--- | --- | ---
Toggle | UnityEngine.UI.Toggle | Target toggle object to get the value from
Toggle State | Fungus.BooleanVariable | Boolean variable to store the state of the toggle value in.
# Set Interactable # {#SetInteractable}
Set the interactable sate of selectable objects.
Defined in Fungus.SetInteractable
Property | Type | Description
--- | --- | ---
Target Objects | System.Collections.Generic.List`1[UnityEngine.GameObject] | List of objects to be affected by the command
Interactable State | Fungus.BooleanData | Controls if the selectable UI object be interactable or not
# Set Slider Value # {#SetSliderValue}
Sets the value property of a slider object
Defined in Fungus.SetSliderValue
Property | Type | Description
--- | --- | ---
Slider | UnityEngine.UI.Slider | Target slider object to set the value on
Value | Fungus.FloatData | Float value to set the slider value to.
# Set Text # {#SetText}
Sets the text property on a UI Text object and/or an Input Field object.
Defined in Fungus.SetText
Property | Type | Description
--- | --- | ---
Target Text Object | UnityEngine.GameObject | Text object to set text on. Can be a UI Text, Text Field or Text Mesh object.
Text | Fungus.StringDataMulti | String value to assign to the text object
Description | System.String | Notes about this story text for other authors, localization, etc.
# Set Toggle State # {#SetToggleState}
Sets the state of a toggle UI object
Defined in Fungus.SetToggleState
Property | Type | Description
--- | --- | ---
Toggle | UnityEngine.UI.Toggle | Target toggle object to set the state on
Value | Fungus.BooleanData | Boolean value to set the toggle state to.
# Write # {#Write}
Writes content to a UI Text or Text Mesh object.
Defined in Fungus.Write
Property | Type | Description
--- | --- | ---
Text Object | UnityEngine.GameObject | Text object to set text on. Text, Input Field and Text Mesh objects are supported.
Text | Fungus.StringDataMulti | String value to assign to the text object
Description | System.String | Notes about this story text for other authors, localization, etc.
Clear Text | System.Boolean | Clear existing text before writing new text
Wait Until Finished | System.Boolean | Wait until this command finishes before executing the next command
Text Color | Fungus.TextColor | Color mode to apply to the text.
Set Alpha | Fungus.FloatData | Alpha to apply to the text.
Set Color | Fungus.ColorData | Color to apply to the text.