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# UI commands {#ui_commands}
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## Fade UI
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Fades a UI object
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Defined in Fungus.Commands.FadeUI
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Property | Type | Description
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--- | --- | ---
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Target Objects | System.Collections.Generic.List`1[UnityEngine.GameObject] | List of objects to be affected by the tween
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Tween Type | LeanTweenType | Type of tween easing to apply
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Wait Until Finished | Fungus.Variables.BooleanData | Wait until this command completes before continuing execution
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Duration | Fungus.Variables.FloatData | Time for the tween to complete
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## Get Text
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Gets the text property from a UI Text object and stores it in a string variable.
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Defined in Fungus.Commands.GetText
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Property | Type | Description
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--- | --- | ---
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Target Text Object | UnityEngine.GameObject | Text object to get text value from
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String Variable | Fungus.Variables.StringVariable | String variable to store the text value in
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## Set Interactable
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Set the interactable sate of selectable objects.
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Defined in Fungus.Commands.SetInteractable
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Property | Type | Description
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--- | --- | ---
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Target Objects | System.Collections.Generic.List`1[UnityEngine.GameObject] | List of objects to be affected by the command
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Interactable State | Fungus.Variables.BooleanData | Controls if the selectable UI object be interactable or not
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## Set Slider Value
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Sets the value property of a slider object
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Defined in Fungus.Commands.SetSliderValue
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Property | Type | Description
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--- | --- | ---
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Slider | UnityEngine.UI.Slider | Target slider object to set the value on
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Value | Fungus.Variables.FloatData | Float value to set the slider value to.
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## Set Text
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Sets the text property on a UI Text object and/or an Input Field object.
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Defined in Fungus.Commands.SetText
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Property | Type | Description
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--- | --- | ---
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Target Text Object | UnityEngine.GameObject | Text object to set text on. Can be a UI Text, Text Field or Text Mesh object.
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Text | Fungus.Variables.StringDataMulti | String value to assign to the text object
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Description | System.String | Notes about this story text for other authors, localization, etc.
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## Write
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Writes content to a UI Text or Text Mesh object.
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Defined in Fungus.Commands.Write
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Property | Type | Description
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--- | --- | ---
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Text Object | UnityEngine.GameObject | Text object to set text on. Text, Input Field and Text Mesh objects are supported.
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Text | Fungus.Variables.StringDataMulti | String value to assign to the text object
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Description | System.String | Notes about this story text for other authors, localization, etc.
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Clear Text | System.Boolean | Clear existing text before writing new text
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Wait Until Finished | System.Boolean | Wait until this command finishes before executing the next command
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