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2.6 KiB
2.6 KiB
UI commands
Fade UI
Fades a UI object
Defined in Fungus.Commands.FadeUI
Property | Type | Description |
---|---|---|
Target Objects | System.Collections.Generic.List`1[UnityEngine.GameObject] | List of objects to be affected by the tween |
Tween Type | LeanTweenType | Type of tween easing to apply |
Wait Until Finished | Fungus.Variables.BooleanData | Wait until this command completes before continuing execution |
Duration | Fungus.Variables.FloatData | Time for the tween to complete |
Get Text
Gets the text property from a UI Text object and stores it in a string variable.
Defined in Fungus.Commands.GetText
Property | Type | Description |
---|---|---|
Target Text Object | UnityEngine.GameObject | Text object to get text value from |
String Variable | Fungus.Variables.StringVariable | String variable to store the text value in |
Set Interactable
Set the interactable sate of selectable objects.
Defined in Fungus.Commands.SetInteractable
Property | Type | Description |
---|---|---|
Target Objects | System.Collections.Generic.List`1[UnityEngine.GameObject] | List of objects to be affected by the command |
Interactable State | Fungus.Variables.BooleanData | Controls if the selectable UI object be interactable or not |
Set Slider Value
Sets the value property of a slider object
Defined in Fungus.Commands.SetSliderValue
Property | Type | Description |
---|---|---|
Slider | UnityEngine.UI.Slider | Target slider object to set the value on |
Value | Fungus.Variables.FloatData | Float value to set the slider value to. |
Set Text
Sets the text property on a UI Text object and/or an Input Field object.
Defined in Fungus.Commands.SetText
Property | Type | Description |
---|---|---|
Target Text Object | UnityEngine.GameObject | Text object to set text on. Can be a UI Text, Text Field or Text Mesh object. |
Text | Fungus.Variables.StringDataMulti | String value to assign to the text object |
Description | System.String | Notes about this story text for other authors, localization, etc. |
Write
Writes content to a UI Text or Text Mesh object.
Defined in Fungus.Commands.Write
Property | Type | Description |
---|---|---|
Text Object | UnityEngine.GameObject | Text object to set text on. Text, Input Field and Text Mesh objects are supported. |
Text | Fungus.Variables.StringDataMulti | String value to assign to the text object |
Description | System.String | Notes about this story text for other authors, localization, etc. |
Clear Text | System.Boolean | Clear existing text before writing new text |
Wait Until Finished | System.Boolean | Wait until this command finishes before executing the next command |