An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEngine;
using UnityEngine.Serialization;
using UnityEngine.EventSystems;
using System;
using System.Collections;
using System.Collections.Generic;
namespace Fungus
{
[CommandInfo("Narrative",
"Menu Timer",
"Displays a timer bar and executes a target block if the player fails to select a menu option in time.")]
[AddComponentMenu("")]
public class MenuTimer : Command
{
public float duration;
[FormerlySerializedAs("targetSequence")]
public Block targetBlock;
public override void OnEnter()
{
MenuDialog menuDialog = MenuDialog.GetMenuDialog();
if (menuDialog != null &&
targetBlock != null)
{
menuDialog.ShowTimer(duration, targetBlock);
}
Continue();
}
public override void GetConnectedBlocks(ref List<Block> connectedBlocks)
{
if (targetBlock != null)
{
connectedBlocks.Add(targetBlock);
}
}
public override string GetSummary()
{
if (targetBlock == null)
{
return "Error: No target block selected";
}
return targetBlock.blockName;
}
public override Color GetButtonColor()
{
return new Color32(184, 210, 235, 255);
}
}
}