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using UnityEngine;
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using UnityEngine.Serialization;
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using UnityEngine.EventSystems;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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namespace Fungus
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{
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[CommandInfo("Narrative",
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"Menu Timer",
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"Displays a timer bar and executes a target block if the player fails to select a menu option in time.")]
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[AddComponentMenu("")]
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public class MenuTimer : Command
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{
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public float duration;
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[FormerlySerializedAs("targetSequence")]
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public Block targetBlock;
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public override void OnEnter()
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{
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MenuDialog menuDialog = MenuDialog.GetMenuDialog();
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if (menuDialog != null &&
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targetBlock != null)
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{
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menuDialog.ShowTimer(duration, targetBlock);
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}
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Continue();
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}
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public override void GetConnectedBlocks(ref List<Block> connectedBlocks)
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{
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if (targetBlock != null)
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{
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connectedBlocks.Add(targetBlock);
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}
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}
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public override string GetSummary()
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{
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if (targetBlock == null)
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{
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return "Error: No target block selected";
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}
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return targetBlock.blockName;
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}
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public override Color GetButtonColor()
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{
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return new Color32(184, 210, 235, 255);
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}
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}
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}
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