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60 lines
1.2 KiB
60 lines
1.2 KiB
10 years ago
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using UnityEngine;
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using UnityEngine.EventSystems;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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namespace Fungus
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{
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[CommandInfo("Dialog",
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"Menu Timer",
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"Displays a timer bar and executes a target sequence if the player fails to select a menu option in time.")]
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[AddComponentMenu("")]
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public class MenuTimer : Command
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{
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public float duration;
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public Sequence targetSequence;
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public override void OnEnter()
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{
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10 years ago
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MenuDialog menuDialog = MenuDialog.GetMenuDialog();
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10 years ago
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if (menuDialog != null &&
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targetSequence != null)
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{
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menuDialog.ShowTimer(duration, targetSequence);
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}
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Continue();
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}
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public override void GetConnectedSequences(ref List<Sequence> connectedSequences)
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{
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if (targetSequence != null)
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{
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connectedSequences.Add(targetSequence);
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}
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}
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public override string GetSummary()
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{
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if (targetSequence == null)
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{
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return "Error: No target sequence selected";
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}
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return targetSequence.sequenceName;
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}
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public override Color GetButtonColor()
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{
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return new Color32(184, 210, 235, 255);
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}
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public override bool RunSlowInEditor()
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{
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return false;
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}
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}
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}
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