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// This code is part of the Fungus library (https://github.com/snozbot/fungus)
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using UnityEngine;
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using UnityEditor;
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using System;
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using System.Linq;
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using System.Collections.Generic;
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using System.Reflection;
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using Object = UnityEngine.Object;
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namespace Fungus.EditorUtils
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{
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public class FlowchartWindow : EventWindow
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{
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protected class ClipboardObject
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{
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internal SerializedObject serializedObject;
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internal Type type;
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internal ClipboardObject(Object obj)
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{
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serializedObject = new SerializedObject(obj);
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type = obj.GetType();
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}
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}
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protected class BlockCopy
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{
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private SerializedObject block = null;
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private List<ClipboardObject> commands = new List<ClipboardObject>();
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private ClipboardObject eventHandler = null;
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internal BlockCopy(Block block)
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{
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this.block = new SerializedObject(block);
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foreach (var command in block.CommandList)
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{
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commands.Add(new ClipboardObject(command));
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}
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if (block._EventHandler != null)
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{
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eventHandler = new ClipboardObject(block._EventHandler);
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}
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}
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private void CopyProperties(SerializedObject source, Object dest, params SerializedPropertyType[] excludeTypes)
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{
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var newSerializedObject = new SerializedObject(dest);
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var prop = source.GetIterator();
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while (prop.NextVisible(true))
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{
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if (!excludeTypes.Contains(prop.propertyType))
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{
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newSerializedObject.CopyFromSerializedProperty(prop);
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}
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}
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newSerializedObject.ApplyModifiedProperties();
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}
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internal Block PasteBlock(FlowchartWindow flowWind ,Flowchart flowchart)
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{
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var newBlock = flowWind.CreateBlock(flowchart, Vector2.zero);
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// Copy all command serialized properties
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// Copy references to match duplication behavior
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foreach (var command in commands)
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{
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var newCommand = Undo.AddComponent(flowchart.gameObject, command.type) as Command;
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CopyProperties(command.serializedObject, newCommand);
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newCommand.ItemId = flowchart.NextItemId();
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newBlock.CommandList.Add(newCommand);
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}
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// Copy event handler
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if (eventHandler != null)
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{
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var newEventHandler = Undo.AddComponent(flowchart.gameObject, eventHandler.type) as EventHandler;
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CopyProperties(eventHandler.serializedObject, newEventHandler);
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newEventHandler.ParentBlock = newBlock;
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newBlock._EventHandler = newEventHandler;
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}
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// Copy block properties, but do not copy references because those were just assigned
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CopyProperties(
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block,
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newBlock,
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SerializedPropertyType.ObjectReference,
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SerializedPropertyType.Generic,
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SerializedPropertyType.ArraySize
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);
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newBlock.BlockName = flowchart.GetUniqueBlockKey(block.FindProperty("blockName").stringValue + " (Copy)");
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return newBlock;
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}
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}
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protected struct BlockGraphics
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{
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internal Color tint;
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internal Texture2D onTexture;
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internal Texture2D offTexture;
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}
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/// <summary>
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/// Helper class to maintain list of blocks that are currently executing when the game is running in editor
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/// </summary>
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protected class ExecutingBlocks
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{
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internal List<Block> areExecuting = new List<Block>(),
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wereExecuting = new List<Block>(),
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workspace = new List<Block>();
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internal bool isChangeDetected { get; set; }
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private float lastFade;
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internal void ProcessAllBlocks(Block[] blocks)
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{
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isChangeDetected = false;
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workspace.Clear();
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//cache these once as they can end up being called thousands of times per frame otherwise
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var curRealTime = Time.realtimeSinceStartup;
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var fadeTimer = curRealTime + FungusConstants.ExecutingIconFadeTime;
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for (int i = 0; i < blocks.Length; ++i)
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{
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var b = blocks[i];
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var bIsExec = b.IsExecuting();
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if (bIsExec)
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{
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b.ExecutingIconTimer = fadeTimer;
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b.ActiveCommand.ExecutingIconTimer = fadeTimer;
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workspace.Add(b);
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}
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}
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if(areExecuting.Count != workspace.Count || !WorkspaceMatchesExeucting())
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{
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wereExecuting.Clear();
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wereExecuting.AddRange(areExecuting);
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areExecuting.Clear();
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areExecuting.AddRange(workspace);
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isChangeDetected = true;
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lastFade = fadeTimer;
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}
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}
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internal bool WorkspaceMatchesExeucting()
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{
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for (int i = 0; i < areExecuting.Count; i++)
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{
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if (areExecuting[i] != workspace[i])
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return false;
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}
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return true;
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}
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internal bool IsAnimFadeoutNeed()
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{
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return (lastFade - Time.realtimeSinceStartup) >= 0;
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}
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internal void ClearAll()
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{
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areExecuting.Clear();
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wereExecuting.Clear();
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workspace.Clear();
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isChangeDetected = true;
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lastFade = 0;
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}
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}
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public const float GridLineSpacingSize = 120;
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public const float GridObjectSnap = 20;
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public const float DefaultBlockHeight = 40;
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public const float BlockMinWidth = 60;
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public const float BlockMaxWidth = 240;
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public const float MinZoomValue = 0.25f;
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public const float MaxZoomValue = 1f;
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public const int HorizontalPad = 20;
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public const int VerticalPad = 5;
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//defines the distance between a down and up for a right click to be a click rather than a drag
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public const float RightClickTolerance = 5f;
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public const string SearchFieldName = "search";
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protected readonly Color connectionColor = new Color(0.65f, 0.65f, 0.65f, 1.0f);
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protected List<BlockCopy> copyList = new List<BlockCopy>();
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public static List<Block> deleteList = new List<Block>();
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protected Vector2 startDragPosition;
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protected GUIStyle nodeStyle, descriptionStyle, handlerStyle;
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protected static BlockInspector blockInspector;
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protected int forceRepaintCount;
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protected Texture2D addTexture;
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protected GUIContent addButtonContent;
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protected Texture2D connectionPointTexture;
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protected Rect selectionBox;
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protected Vector2 startSelectionBoxPosition = -Vector2.one;
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protected List<Block> mouseDownSelectionState = new List<Block>();
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protected Color gridLineColor = Color.black;
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// Context Click occurs on MouseDown which interferes with panning
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// Track right click positions manually to show menus on MouseUp
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protected Vector2 rightClickDown = -Vector2.one;
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private string searchString = string.Empty;
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protected Rect searchRect;
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protected Rect popupRect;
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protected Block[] filteredBlocks = new Block[0];
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protected int blockPopupSelection = -1;
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protected Vector2 popupScroll;
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protected Flowchart flowchart, prevFlowchart;
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protected int prevVarCount;
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protected Block[] blocks = new Block[0];
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protected Block dragBlock;
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protected bool hasDraggedSelected = false;
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protected static FungusState fungusState;
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static protected VariableListAdaptor variableListAdaptor;
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private bool filterStale = true;
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private bool wasControl;
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private ExecutingBlocks executingBlocks = new ExecutingBlocks();
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private GUIStyle toolbarSeachTextFieldStyle;
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protected GUIStyle ToolbarSeachTextFieldStyle
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{
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get
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{
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if(toolbarSeachTextFieldStyle == null)
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toolbarSeachTextFieldStyle = GUI.skin.FindStyle("ToolbarSeachTextField");
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return toolbarSeachTextFieldStyle;
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}
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}
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private GUIStyle toolbarSeachCancelButtonStyle;
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private bool didDoubleClick;
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protected GUIStyle ToolbarSeachCancelButtonStyle
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{
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get
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{
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if(toolbarSeachCancelButtonStyle == null)
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toolbarSeachCancelButtonStyle = GUI.skin.FindStyle("ToolbarSeachCancelButton");
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return toolbarSeachCancelButtonStyle;
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}
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}
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[MenuItem("Tools/Fungus/Flowchart Window")]
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static void Init()
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{
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GetWindow(typeof(FlowchartWindow), false, "Flowchart");
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}
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protected virtual void OnEnable()
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{
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addTexture = FungusEditorResources.AddSmall;
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addButtonContent = new GUIContent(addTexture, "Add a new block");
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connectionPointTexture = FungusEditorResources.ConnectionPoint;
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gridLineColor.a = EditorGUIUtility.isProSkin ? 0.5f : 0.25f;
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copyList.Clear();
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wantsMouseMove = true; // For hover selection in block search popup
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UpdateBlockCollection();
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EditorApplication.update += OnEditorUpdate;
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Undo.undoRedoPerformed += Undo_ForceRepaint;
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#if UNITY_2017_4_OR_NEWER
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EditorApplication.playModeStateChanged += EditorApplication_playModeStateChanged;
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#endif
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}
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//cache styles here, rather than duping them for every block we may ever draw,
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// does mean any modifications made to the style when drawing must be undone as you go
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protected void InitStyles()
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{
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if (nodeStyle == null)
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{
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nodeStyle = new GUIStyle();
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// All block nodes use the same GUIStyle, but with a different background
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nodeStyle.border = new RectOffset(HorizontalPad, HorizontalPad, VerticalPad, VerticalPad);
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nodeStyle.padding = nodeStyle.border;
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nodeStyle.contentOffset = Vector2.zero;
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nodeStyle.alignment = TextAnchor.MiddleCenter;
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nodeStyle.wordWrap = true;
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}
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if (EditorStyles.helpBox != null && descriptionStyle == null)
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{
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descriptionStyle = new GUIStyle(EditorStyles.helpBox);
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descriptionStyle.wordWrap = true;
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}
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if (EditorStyles.whiteLabel != null && handlerStyle == null)
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{
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handlerStyle = new GUIStyle(EditorStyles.whiteLabel);
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handlerStyle.wordWrap = true;
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handlerStyle.margin.top = 0;
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handlerStyle.margin.bottom = 0;
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handlerStyle.alignment = TextAnchor.MiddleCenter;
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}
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}
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protected virtual void OnDisable()
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{
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EditorApplication.update -= OnEditorUpdate;
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Undo.undoRedoPerformed -= Undo_ForceRepaint;
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#if UNITY_2017_4_OR_NEWER
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EditorApplication.playModeStateChanged -= EditorApplication_playModeStateChanged;
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#endif
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}
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#if UNITY_2017_4_OR_NEWER
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private void EditorApplication_playModeStateChanged(PlayModeStateChange obj)
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{
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//force null so it can refresh context on the other side of the context
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flowchart = null;
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prevFlowchart = null;
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blockInspector = null;
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}
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#endif
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protected void Undo_ForceRepaint()
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{
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//an undo redo may have added or removed blocks so
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UpdateBlockCollection();
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flowchart.UpdateSelectedCache();
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Repaint();
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}
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protected void OnEditorUpdate()
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{
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HandleFlowchartSelectionChange();
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if(flowchart != null)
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{
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var varcount = flowchart.VariableCount;
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if (varcount != prevVarCount)
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{
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prevVarCount = varcount;
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Repaint();
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}
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if(flowchart.SelectedCommandsStale)
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{
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flowchart.SelectedCommandsStale = false;
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Repaint();
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}
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if(CommandEditor.SelectedCommandDataStale)
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{
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CommandEditor.SelectedCommandDataStale = false;
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Repaint();
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}
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if(BlockEditor.SelectedBlockDataStale)
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{
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BlockEditor.SelectedBlockDataStale = false;
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Repaint();
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}
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if (FlowchartEditor.FlowchartDataStale)
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{
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FlowchartEditor.FlowchartDataStale = false;
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Repaint();
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}
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}
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else
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{
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prevVarCount = 0;
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}
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if (Application.isPlaying)
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{
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executingBlocks.ProcessAllBlocks(blocks);
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if (executingBlocks.isChangeDetected || executingBlocks.IsAnimFadeoutNeed())
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Repaint();
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}
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}
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protected void UpdateBlockCollection()
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{
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flowchart = GetFlowchart();
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if (flowchart == null)
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{
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blocks = new Block[0];
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filteredBlocks = new Block[0];
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}
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else
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{
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blocks = flowchart.GetComponents<Block>();
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}
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filterStale = true;
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UpdateFilteredBlocks();
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}
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protected virtual void OnInspectorUpdate()
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{
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if (HandleFlowchartSelectionChange()) return;
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|
|
|
|
|
|
// Ensure the Block Inspector is always showing the currently selected block
|
|
|
|
var flowchart = GetFlowchart();
|
|
|
|
if (flowchart == null || AnyNullBLocks())
|
|
|
|
{
|
|
|
|
UpdateBlockCollection();
|
|
|
|
Repaint();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (Selection.activeGameObject == null &&
|
|
|
|
flowchart.SelectedBlock != null)
|
|
|
|
{
|
|
|
|
if (blockInspector == null)
|
|
|
|
{
|
|
|
|
ShowBlockInspector(flowchart);
|
|
|
|
}
|
|
|
|
blockInspector.block = (Block)flowchart.SelectedBlock;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (forceRepaintCount != 0)
|
|
|
|
{
|
|
|
|
forceRepaintCount--;
|
|
|
|
forceRepaintCount = Math.Max(0, forceRepaintCount);
|
|
|
|
|
|
|
|
Repaint();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private bool AnyNullBLocks()
|
|
|
|
{
|
|
|
|
if (blocks == null)
|
|
|
|
return true;
|
|
|
|
|
|
|
|
for (int i = 0; i < blocks.Length; i++)
|
|
|
|
{
|
|
|
|
if (blocks[i] == null)
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
protected virtual void OnBecameVisible()
|
|
|
|
{
|
|
|
|
// Ensure that toolbar looks correct in both docked and undocked windows
|
|
|
|
// The docked value doesn't always report correctly without the delayCall
|
|
|
|
EditorApplication.delayCall += () => {
|
|
|
|
var flags = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance;
|
|
|
|
var isDockedMethod = typeof(EditorWindow).GetProperty("docked", flags).GetGetMethod(true);
|
|
|
|
if ((bool) isDockedMethod.Invoke(this, null))
|
|
|
|
{
|
|
|
|
EditorZoomArea.Offset = new Vector2(2.0f, 19.0f);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
EditorZoomArea.Offset = new Vector2(0.0f, 22.0f);
|
|
|
|
}
|
|
|
|
};
|
|
|
|
}
|
|
|
|
|
|
|
|
public static Flowchart GetFlowchart()
|
|
|
|
{
|
|
|
|
// Using a temp hidden object to track the active Flowchart across
|
|
|
|
// serialization / deserialization when playing the game in the editor.
|
|
|
|
if (fungusState == null)
|
|
|
|
{
|
|
|
|
fungusState = GameObject.FindObjectOfType<FungusState>();
|
|
|
|
if (fungusState == null)
|
|
|
|
{
|
|
|
|
GameObject go = new GameObject("_FungusState");
|
|
|
|
go.hideFlags = HideFlags.HideInHierarchy;
|
|
|
|
fungusState = go.AddComponent<FungusState>();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (Selection.activeGameObject != null)
|
|
|
|
{
|
|
|
|
var fs = Selection.activeGameObject.GetComponent<Flowchart>();
|
|
|
|
if (fs != null)
|
|
|
|
{
|
|
|
|
fungusState.SelectedFlowchart = fs;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (fungusState.SelectedFlowchart == null)
|
|
|
|
{
|
|
|
|
variableListAdaptor = null;
|
|
|
|
}
|
|
|
|
else if (variableListAdaptor == null || variableListAdaptor.TargetFlowchart != fungusState.SelectedFlowchart)
|
|
|
|
{
|
|
|
|
var fsSO = new SerializedObject(fungusState.SelectedFlowchart);
|
|
|
|
variableListAdaptor = new VariableListAdaptor(fsSO.FindProperty("variables"), fungusState.SelectedFlowchart);
|
|
|
|
}
|
|
|
|
|
|
|
|
return fungusState.SelectedFlowchart;
|
|
|
|
}
|
|
|
|
|
|
|
|
protected void UpdateFilteredBlocks()
|
|
|
|
{
|
|
|
|
if (filterStale)
|
|
|
|
{
|
|
|
|
filterStale = false;
|
|
|
|
//reset all
|
|
|
|
for (int i = 0; filteredBlocks != null && i < filteredBlocks.Length; i++)
|
|
|
|
{
|
|
|
|
if (filteredBlocks[i] != null)
|
|
|
|
{
|
|
|
|
filteredBlocks[i].IsFiltered = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
var nullCount = filteredBlocks.Count(x => x == null);
|
|
|
|
if (nullCount > 0 && nullCount != filteredBlocks.Length)
|
|
|
|
{
|
|
|
|
Debug.LogWarning("Null block found in filteredBlocks. May be a symptom of an underlying issue");
|
|
|
|
}
|
|
|
|
|
|
|
|
//gather new
|
|
|
|
filteredBlocks = blocks.Where(block => IsBlockNameMatch(block) || IsCommandContentMatch(block)).ToArray();
|
|
|
|
|
|
|
|
//update filteredness
|
|
|
|
foreach (var item in filteredBlocks)
|
|
|
|
{
|
|
|
|
item.IsFiltered = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
blockPopupSelection = Mathf.Clamp(blockPopupSelection, 0, filteredBlocks.Length - 1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private bool IsBlockNameMatch(Block block)
|
|
|
|
{
|
|
|
|
return block.BlockName.IndexOf(searchString, StringComparison.OrdinalIgnoreCase) >= 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
private bool IsCommandContentMatch(Block block)
|
|
|
|
{
|
|
|
|
return block.CommandList.Any(command => command.GetSearchableContent().IndexOf(searchString, StringComparison.OrdinalIgnoreCase) >= 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
protected virtual void HandleEarlyEvents(Event e)
|
|
|
|
{
|
|
|
|
switch (e.type)
|
|
|
|
{
|
|
|
|
case EventType.MouseDown:
|
|
|
|
// Clear search filter focus
|
|
|
|
if (!searchRect.Contains(e.mousePosition) && !popupRect.Contains(e.mousePosition))
|
|
|
|
{
|
|
|
|
CloseBlockPopup();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (e.button == 0 && searchRect.Contains(e.mousePosition))
|
|
|
|
{
|
|
|
|
blockPopupSelection = 0;
|
|
|
|
popupScroll = Vector2.zero;
|
|
|
|
}
|
|
|
|
|
|
|
|
rightClickDown = -Vector2.one;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case EventType.KeyDown:
|
|
|
|
if (GUI.GetNameOfFocusedControl() == SearchFieldName)
|
|
|
|
{
|
|
|
|
var centerBlock = false;
|
|
|
|
var selectBlock = false;
|
|
|
|
var closePopup = false;
|
|
|
|
var useEvent = false;
|
|
|
|
|
|
|
|
switch (e.keyCode)
|
|
|
|
{
|
|
|
|
case KeyCode.DownArrow:
|
|
|
|
++blockPopupSelection;
|
|
|
|
centerBlock = true;
|
|
|
|
useEvent = true;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case KeyCode.UpArrow:
|
|
|
|
--blockPopupSelection;
|
|
|
|
centerBlock = true;
|
|
|
|
useEvent = true;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case KeyCode.Return:
|
|
|
|
centerBlock = true;
|
|
|
|
selectBlock = true;
|
|
|
|
closePopup = true;
|
|
|
|
useEvent = true;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case KeyCode.Escape:
|
|
|
|
closePopup = true;
|
|
|
|
useEvent = true;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
blockPopupSelection = Mathf.Clamp(blockPopupSelection, 0, filteredBlocks.Length - 1);
|
|
|
|
|
|
|
|
if (centerBlock && filteredBlocks.Length > 0)
|
|
|
|
{
|
|
|
|
var block = filteredBlocks[blockPopupSelection];
|
|
|
|
CenterBlock(block);
|
|
|
|
|
|
|
|
if (selectBlock)
|
|
|
|
{
|
|
|
|
SelectBlock(block);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (closePopup)
|
|
|
|
{
|
|
|
|
CloseBlockPopup();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (useEvent)
|
|
|
|
{
|
|
|
|
e.Use();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (e.keyCode == KeyCode.Escape)
|
|
|
|
{
|
|
|
|
DeselectAll();
|
|
|
|
e.Use();
|
|
|
|
}
|
|
|
|
else if (e.control && !wasControl)
|
|
|
|
{
|
|
|
|
StartControlSelection();
|
|
|
|
Repaint();
|
|
|
|
wasControl = true;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case EventType.KeyUp:
|
|
|
|
if (!e.control && wasControl)
|
|
|
|
{
|
|
|
|
wasControl = false;
|
|
|
|
EndControlSelection();
|
|
|
|
Repaint();
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private void StartControlSelection()
|
|
|
|
{
|
|
|
|
mouseDownSelectionState.AddRange(flowchart.SelectedBlocks);
|
|
|
|
flowchart.ClearSelectedBlocks();
|
|
|
|
for (int i = 0; i < mouseDownSelectionState.Count; i++)
|
|
|
|
{
|
|
|
|
if (mouseDownSelectionState[i] != null)
|
|
|
|
{
|
|
|
|
mouseDownSelectionState[i].IsControlSelected = true;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
Debug.LogWarning("Null block found in mouseDownSelectionState. May be a symptom of an underlying issue");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private void AddMouseDownSelectionState(Block item)
|
|
|
|
{
|
|
|
|
mouseDownSelectionState.Add(item);
|
|
|
|
item.IsControlSelected = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
private void RemoveMouseDownSelectionState(Block item)
|
|
|
|
{
|
|
|
|
mouseDownSelectionState.Remove(item);
|
|
|
|
item.IsControlSelected = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
private void EndControlSelection()
|
|
|
|
{
|
|
|
|
//we can be called either by mouse up with control still held or because ctrl was released
|
|
|
|
if (GetAppendModifierDown())
|
|
|
|
{
|
|
|
|
//remove items selected from the mouse down and then move the mouse down to the selection
|
|
|
|
for (int i = mouseDownSelectionState.Count - 1; i >= 0; i--)
|
|
|
|
{
|
|
|
|
var item = mouseDownSelectionState[i];
|
|
|
|
|
|
|
|
if (item.IsSelected)
|
|
|
|
{
|
|
|
|
flowchart.DeselectBlockNoCheck(item);
|
|
|
|
RemoveMouseDownSelectionState(item);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
flowchart.AddSelectedBlock(item);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
//ctrl released moves all back to selection
|
|
|
|
for (int i = mouseDownSelectionState.Count - 1; i >= 0; i--)
|
|
|
|
{
|
|
|
|
var item = mouseDownSelectionState[i];
|
|
|
|
flowchart.AddSelectedBlock(item);
|
|
|
|
RemoveMouseDownSelectionState(item);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
internal bool HandleFlowchartSelectionChange()
|
|
|
|
{
|
|
|
|
flowchart = GetFlowchart();
|
|
|
|
//target has changed, so clear the blockinspector
|
|
|
|
if (flowchart != prevFlowchart)
|
|
|
|
{
|
|
|
|
blockInspector = null;
|
|
|
|
prevFlowchart = flowchart;
|
|
|
|
executingBlocks.ClearAll();
|
|
|
|
|
|
|
|
//attempt to defilter previous, if due to scene change these will be null
|
|
|
|
// the regular filter updates will still occur within UpdateBlockCollection
|
|
|
|
for (int i = 0; i < filteredBlocks.Length; i++)
|
|
|
|
{
|
|
|
|
if (filteredBlocks[i] != null)
|
|
|
|
{
|
|
|
|
filteredBlocks[i].IsFiltered = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
UpdateBlockCollection();
|
|
|
|
|
|
|
|
if(flowchart != null)
|
|
|
|
flowchart.ReverseUpdateSelectedCache();//becomes reverse restore selected cache
|
|
|
|
|
|
|
|
Repaint();
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
protected virtual void OnGUI()
|
|
|
|
{
|
|
|
|
// TODO: avoid calling some of these methods in OnGUI because it should be possible
|
|
|
|
// to only call them when the window is initialized or a new flowchart is selected, etc.
|
|
|
|
if (HandleFlowchartSelectionChange()) return;
|
|
|
|
|
|
|
|
if (flowchart == null)
|
|
|
|
{
|
|
|
|
GUILayout.Label("No Flowchart scene object selected");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
InitStyles();
|
|
|
|
|
|
|
|
DeleteBlocks();
|
|
|
|
|
|
|
|
UpdateFilteredBlocks();
|
|
|
|
|
|
|
|
HandleEarlyEvents(Event.current);
|
|
|
|
|
|
|
|
// Draw background color / drop shadow
|
|
|
|
if (Event.current.type == EventType.Repaint)
|
|
|
|
{
|
|
|
|
UnityEditor.Graphs.Styles.graphBackground.Draw(
|
|
|
|
new Rect(0, 17, position.width, position.height - 17), false, false, false, false
|
|
|
|
);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Draw blocks and connections
|
|
|
|
DrawFlowchartView(Event.current);
|
|
|
|
|
|
|
|
// Draw selection box
|
|
|
|
if (Event.current.type == EventType.Repaint)
|
|
|
|
{
|
|
|
|
if (startSelectionBoxPosition.x >= 0 && startSelectionBoxPosition.y >= 0)
|
|
|
|
{
|
|
|
|
GUI.Box(selectionBox, "", GUI.skin.FindStyle("SelectionRect"));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Draw toolbar, search popup, and variables window
|
|
|
|
// need try catch here as we are now invalidating the drawer if the target flowchart
|
|
|
|
// has changed which makes unity GUILayouts upset and this function appears to
|
|
|
|
// actually get called partially outside our control
|
|
|
|
try
|
|
|
|
{
|
|
|
|
DrawOverlay(Event.current);
|
|
|
|
}
|
|
|
|
catch (Exception)
|
|
|
|
{
|
|
|
|
//Debug.Log("Failed to draw overlay in some way");
|
|
|
|
}
|
|
|
|
|
|
|
|
// Handle events for custom GUI
|
|
|
|
base.HandleEvents(Event.current);
|
|
|
|
|
|
|
|
if (forceRepaintCount > 0)
|
|
|
|
{
|
|
|
|
// Redraw on next frame to get crisp refresh rate
|
|
|
|
Repaint();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
protected virtual void DrawOverlay(Event e)
|
|
|
|
{
|
|
|
|
// Main toolbar group
|
|
|
|
GUILayout.BeginHorizontal(EditorStyles.toolbar);
|
|
|
|
{
|
|
|
|
GUILayout.Space(2);
|
|
|
|
|
|
|
|
// Draw add block button
|
|
|
|
if (GUILayout.Button(addButtonContent, EditorStyles.toolbarButton))
|
|
|
|
{
|
|
|
|
DeselectAll();
|
|
|
|
Vector2 newNodePosition = new Vector2(
|
|
|
|
50 / flowchart.Zoom - flowchart.ScrollPos.x, 50 / flowchart.Zoom - flowchart.ScrollPos.y
|
|
|
|
);
|
|
|
|
CreateBlock(flowchart, newNodePosition);
|
|
|
|
UpdateBlockCollection();
|
|
|
|
}
|
|
|
|
|
|
|
|
GUILayout.Label("", EditorStyles.toolbarButton, GUILayout.Width(8)); // Separator
|
|
|
|
|
|
|
|
// Draw scale bar and labels
|
|
|
|
GUILayout.Label("Scale", EditorStyles.miniLabel);
|
|
|
|
var newZoom = GUILayout.HorizontalSlider(
|
|
|
|
flowchart.Zoom, MinZoomValue, MaxZoomValue, GUILayout.MinWidth(40), GUILayout.MaxWidth(100)
|
|
|
|
);
|
|
|
|
GUILayout.Label(flowchart.Zoom.ToString("0.0#x"), EditorStyles.miniLabel, GUILayout.Width(30));
|
|
|
|
|
|
|
|
if (newZoom != flowchart.Zoom)
|
|
|
|
{
|
|
|
|
DoZoom(newZoom - flowchart.Zoom, Vector2.one * 0.5f);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Draw center button
|
|
|
|
if (GUILayout.Button("Center", EditorStyles.toolbarButton))
|
|
|
|
{
|
|
|
|
CenterFlowchart();
|
|
|
|
}
|
|
|
|
|
|
|
|
GUILayout.FlexibleSpace();
|
|
|
|
|
|
|
|
// Draw search bar
|
|
|
|
GUI.SetNextControlName(SearchFieldName);
|
|
|
|
var newString = EditorGUILayout.TextField(searchString, ToolbarSeachTextFieldStyle, GUILayout.Width(150));
|
|
|
|
if (newString != searchString)
|
|
|
|
{
|
|
|
|
searchString = newString;
|
|
|
|
filterStale = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (e.type == EventType.Repaint)
|
|
|
|
{
|
|
|
|
searchRect = GUILayoutUtility.GetLastRect();
|
|
|
|
popupRect = searchRect;
|
|
|
|
popupRect.width += 12;
|
|
|
|
popupRect.y += popupRect.height;
|
|
|
|
popupRect.height = Mathf.Min(filteredBlocks.Length * 16, position.height - 22);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (GUILayout.Button("", ToolbarSeachCancelButtonStyle))
|
|
|
|
{
|
|
|
|
CloseBlockPopup();
|
|
|
|
}
|
|
|
|
|
|
|
|
// Eat all click events on toolbar
|
|
|
|
if (e.type == EventType.MouseDown)
|
|
|
|
{
|
|
|
|
if (e.mousePosition.y < searchRect.height)
|
|
|
|
{
|
|
|
|
e.Use();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
GUILayout.EndHorizontal();
|
|
|
|
|
|
|
|
// Name and description group
|
|
|
|
GUILayout.BeginHorizontal();
|
|
|
|
{
|
|
|
|
GUILayout.FlexibleSpace();
|
|
|
|
|
|
|
|
GUILayout.BeginVertical();
|
|
|
|
{
|
|
|
|
GUILayout.Label(flowchart.name, EditorStyles.whiteBoldLabel);
|
|
|
|
|
|
|
|
GUILayout.Space(2);
|
|
|
|
|
|
|
|
if (flowchart.Description.Length > 0)
|
|
|
|
{
|
|
|
|
GUILayout.Label(flowchart.Description, EditorStyles.helpBox);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
GUILayout.EndVertical();
|
|
|
|
}
|
|
|
|
GUILayout.EndHorizontal();
|
|
|
|
DrawVariablesBlock(e);
|
|
|
|
|
|
|
|
|
|
|
|
// Draw block search popup on top of other controls
|
|
|
|
if (GUI.GetNameOfFocusedControl() == SearchFieldName && filteredBlocks.Length > 0)
|
|
|
|
{
|
|
|
|
DrawBlockPopup(e);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
protected virtual void DrawVariablesBlock(Event e)
|
|
|
|
{
|
|
|
|
// Variables group
|
|
|
|
GUILayout.BeginHorizontal();
|
|
|
|
{
|
|
|
|
GUILayout.BeginVertical(GUILayout.Width(440));
|
|
|
|
{
|
|
|
|
GUILayout.FlexibleSpace();
|
|
|
|
|
|
|
|
flowchart.VariablesScrollPos = GUILayout.BeginScrollView(flowchart.VariablesScrollPos);
|
|
|
|
{
|
|
|
|
GUILayout.Space(8);
|
|
|
|
|
|
|
|
EditorGUI.BeginChangeCheck();
|
|
|
|
|
|
|
|
if (variableListAdaptor != null)
|
|
|
|
{
|
|
|
|
if (variableListAdaptor.TargetFlowchart != null)
|
|
|
|
{
|
|
|
|
//440 - space for scrollbar
|
|
|
|
variableListAdaptor.DrawVarList(400);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
variableListAdaptor = null;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (EditorGUI.EndChangeCheck())
|
|
|
|
{
|
|
|
|
EditorUtility.SetDirty(flowchart);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
GUILayout.EndScrollView();
|
|
|
|
|
|
|
|
|
|
|
|
// Eat mouse events
|
|
|
|
if (e.type == EventType.MouseDown)
|
|
|
|
{
|
|
|
|
Rect variableWindowRect = GUILayoutUtility.GetLastRect();
|
|
|
|
if (flowchart.VariablesExpanded && flowchart.Variables.Count > 0)
|
|
|
|
{
|
|
|
|
variableWindowRect.y -= 20;
|
|
|
|
variableWindowRect.height += 20;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (variableWindowRect.Contains(e.mousePosition))
|
|
|
|
{
|
|
|
|
e.Use();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
GUILayout.EndVertical();
|
|
|
|
|
|
|
|
GUILayout.FlexibleSpace();
|
|
|
|
}
|
|
|
|
GUILayout.EndHorizontal();
|
|
|
|
}
|
|
|
|
|
|
|
|
protected virtual void DrawBlockPopup(Event e)
|
|
|
|
{
|
|
|
|
blockPopupSelection = Mathf.Clamp(blockPopupSelection, 0, filteredBlocks.Length - 1);
|
|
|
|
|
|
|
|
GUI.Box(popupRect, "", GUI.skin.FindStyle("sv_iconselector_back"));
|
|
|
|
|
|
|
|
if (e.type == EventType.MouseMove)
|
|
|
|
{
|
|
|
|
if (popupRect.Contains(e.mousePosition))
|
|
|
|
{
|
|
|
|
var relativeY = e.mousePosition.y - popupRect.yMin + popupScroll.y;
|
|
|
|
blockPopupSelection = (int) (relativeY / 16);
|
|
|
|
}
|
|
|
|
|
|
|
|
e.Use();
|
|
|
|
}
|
|
|
|
|
|
|
|
GUILayout.BeginArea(popupRect);
|
|
|
|
{
|
|
|
|
popupScroll = EditorGUILayout.BeginScrollView(popupScroll, GUIStyle.none, GUI.skin.verticalScrollbar);
|
|
|
|
{
|
|
|
|
var normalStyle = new GUIStyle(GUI.skin.FindStyle("MenuItem"));
|
|
|
|
normalStyle.padding = new RectOffset(8, 0, 0, 0);
|
|
|
|
normalStyle.imagePosition = ImagePosition.ImageLeft;
|
|
|
|
var selectedStyle = new GUIStyle(normalStyle);
|
|
|
|
selectedStyle.normal = selectedStyle.hover;
|
|
|
|
normalStyle.hover = normalStyle.normal;
|
|
|
|
|
|
|
|
for (int i = 0; i < filteredBlocks.Length; ++i)
|
|
|
|
{
|
|
|
|
EditorGUILayout.BeginHorizontal(GUILayout.Height(16));
|
|
|
|
|
|
|
|
var block = filteredBlocks[i];
|
|
|
|
var style = i == blockPopupSelection ? selectedStyle : normalStyle;
|
|
|
|
|
|
|
|
GUI.contentColor = GetBlockGraphics(block).tint;
|
|
|
|
|
|
|
|
var buttonPressed = false;
|
|
|
|
if (GUILayout.Button(FungusEditorResources.BulletPoint, style, GUILayout.Width(16)))
|
|
|
|
{
|
|
|
|
buttonPressed = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
GUI.contentColor = Color.white;
|
|
|
|
|
|
|
|
if (GUILayout.Button(block.BlockName, style))
|
|
|
|
{
|
|
|
|
buttonPressed = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (buttonPressed)
|
|
|
|
{
|
|
|
|
CenterBlock(block);
|
|
|
|
SelectBlock(block);
|
|
|
|
CloseBlockPopup();
|
|
|
|
}
|
|
|
|
|
|
|
|
EditorGUILayout.EndHorizontal();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
EditorGUILayout.EndScrollView();
|
|
|
|
}
|
|
|
|
GUILayout.EndArea();
|
|
|
|
}
|
|
|
|
|
|
|
|
protected Block GetBlockAtPoint(Vector2 point)
|
|
|
|
{
|
|
|
|
for (int i = blocks.Length - 1; i > -1; --i)
|
|
|
|
{
|
|
|
|
var block = blocks[i];
|
|
|
|
var rect = block._NodeRect;
|
|
|
|
rect.position += flowchart.ScrollPos;
|
|
|
|
|
|
|
|
if (rect.Contains(point / flowchart.Zoom))
|
|
|
|
{
|
|
|
|
return block;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
|
|
|
|
protected override void OnMouseDown(Event e)
|
|
|
|
{
|
|
|
|
var hitBlock = GetBlockAtPoint(e.mousePosition);
|
|
|
|
|
|
|
|
// Convert Ctrl+Left click to a right click on mac
|
|
|
|
if (Application.platform == RuntimePlatform.OSXEditor)
|
|
|
|
{
|
|
|
|
if (e.button == MouseButton.Left &&
|
|
|
|
e.control)
|
|
|
|
{
|
|
|
|
e.button = MouseButton.Right;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
switch(e.button)
|
|
|
|
{
|
|
|
|
case MouseButton.Left:
|
|
|
|
if (!e.alt)
|
|
|
|
{
|
|
|
|
if (hitBlock != null)
|
|
|
|
{
|
|
|
|
if(e.clickCount == 2)
|
|
|
|
{
|
|
|
|
CenterBlock(hitBlock);
|
|
|
|
|
|
|
|
e.Use();
|
|
|
|
didDoubleClick = true;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
startDragPosition = e.mousePosition / flowchart.Zoom - flowchart.ScrollPos;
|
|
|
|
Undo.RecordObject(flowchart, "Select");
|
|
|
|
|
|
|
|
if (GetAppendModifierDown())
|
|
|
|
{
|
|
|
|
//ctrl clicking blocks toggles between
|
|
|
|
if (mouseDownSelectionState.Contains(hitBlock))
|
|
|
|
{
|
|
|
|
RemoveMouseDownSelectionState(hitBlock);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
AddMouseDownSelectionState(hitBlock);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (flowchart.SelectedBlocks.Contains(hitBlock))
|
|
|
|
{
|
|
|
|
SetBlockForInspector(flowchart, hitBlock);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
SelectBlock(hitBlock);
|
|
|
|
}
|
|
|
|
|
|
|
|
dragBlock = hitBlock;
|
|
|
|
hasDraggedSelected = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
e.Use();
|
|
|
|
GUIUtility.keyboardControl = 0; // Fix for textarea not refeshing (change focus)
|
|
|
|
}
|
|
|
|
else if (!(UnityEditor.Tools.current == Tool.View && UnityEditor.Tools.viewTool == ViewTool.Zoom))
|
|
|
|
{
|
|
|
|
startSelectionBoxPosition = e.mousePosition;
|
|
|
|
selectionBox = Rect.MinMaxRect(selectionBox.x, selectionBox.y, selectionBox.x, selectionBox.y);
|
|
|
|
e.Use();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case MouseButton.Right:
|
|
|
|
rightClickDown = e.mousePosition;
|
|
|
|
e.Use();
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
protected override void OnMouseDrag(Event e)
|
|
|
|
{
|
|
|
|
var draggingWindow = false;
|
|
|
|
switch (e.button)
|
|
|
|
{
|
|
|
|
case MouseButton.Left:
|
|
|
|
// Block dragging
|
|
|
|
if (dragBlock != null)
|
|
|
|
{
|
|
|
|
for (int i = 0; i < flowchart.SelectedBlocks.Count; ++i)
|
|
|
|
{
|
|
|
|
var block = flowchart.SelectedBlocks[i];
|
|
|
|
var tempRect = block._NodeRect;
|
|
|
|
tempRect.position += e.delta / flowchart.Zoom;
|
|
|
|
block._NodeRect = tempRect;
|
|
|
|
}
|
|
|
|
|
|
|
|
hasDraggedSelected = true;
|
|
|
|
e.Use();
|
|
|
|
}
|
|
|
|
// Pan tool or alt + left click
|
|
|
|
else if (UnityEditor.Tools.current == Tool.View && UnityEditor.Tools.viewTool == ViewTool.Pan || e.alt)
|
|
|
|
{
|
|
|
|
draggingWindow = true;
|
|
|
|
}
|
|
|
|
else if (UnityEditor.Tools.current == Tool.View && UnityEditor.Tools.viewTool == ViewTool.Zoom)
|
|
|
|
{
|
|
|
|
DoZoom(-e.delta.y * 0.01f, Vector2.one * 0.5f);
|
|
|
|
e.Use();
|
|
|
|
}
|
|
|
|
// Selection box
|
|
|
|
else if (startSelectionBoxPosition.x >= 0 && startSelectionBoxPosition.y >= 0)
|
|
|
|
{
|
|
|
|
if (Mathf.Approximately(e.delta.magnitude, 0))
|
|
|
|
break;
|
|
|
|
|
|
|
|
var topLeft = Vector2.Min(startSelectionBoxPosition, e.mousePosition);
|
|
|
|
var bottomRight = Vector2.Max(startSelectionBoxPosition, e.mousePosition);
|
|
|
|
selectionBox = Rect.MinMaxRect(topLeft.x, topLeft.y, bottomRight.x, bottomRight.y);
|
|
|
|
|
|
|
|
Rect zoomSelectionBox = selectionBox;
|
|
|
|
zoomSelectionBox.position -= flowchart.ScrollPos * flowchart.Zoom;
|
|
|
|
zoomSelectionBox.position /= flowchart.Zoom;
|
|
|
|
zoomSelectionBox.size /= flowchart.Zoom;
|
|
|
|
|
|
|
|
|
|
|
|
for (int i = 0; i < blocks.Length; ++i)
|
|
|
|
{
|
|
|
|
var block = blocks[i];
|
|
|
|
var doesMarqueOverlap = zoomSelectionBox.Overlaps(block._NodeRect);
|
|
|
|
if (doesMarqueOverlap)
|
|
|
|
{
|
|
|
|
flowchart.AddSelectedBlock(block);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
flowchart.DeselectBlockNoCheck(block);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
e.Use();
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case MouseButton.Right:
|
|
|
|
if (Vector2.Distance(rightClickDown, e.mousePosition) > RightClickTolerance)
|
|
|
|
{
|
|
|
|
rightClickDown = -Vector2.one;
|
|
|
|
}
|
|
|
|
draggingWindow = true;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case MouseButton.Middle:
|
|
|
|
draggingWindow = true;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (draggingWindow)
|
|
|
|
{
|
|
|
|
flowchart.ScrollPos += e.delta / flowchart.Zoom;
|
|
|
|
e.Use();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
protected override void OnRawMouseUp(Event e)
|
|
|
|
{
|
|
|
|
var hitBlock = GetBlockAtPoint(e.mousePosition);
|
|
|
|
|
|
|
|
// Convert Ctrl+Left click to a right click on mac
|
|
|
|
if (Application.platform == RuntimePlatform.OSXEditor)
|
|
|
|
{
|
|
|
|
if (e.button == MouseButton.Left &&
|
|
|
|
e.control)
|
|
|
|
{
|
|
|
|
e.button = MouseButton.Right;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
switch (e.button)
|
|
|
|
{
|
|
|
|
case MouseButton.Left:
|
|
|
|
if(didDoubleClick)
|
|
|
|
{
|
|
|
|
didDoubleClick = false;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
if (dragBlock != null)
|
|
|
|
{
|
|
|
|
for (int i = 0; i < flowchart.SelectedBlocks.Count; ++i)
|
|
|
|
{
|
|
|
|
var block = flowchart.SelectedBlocks[i];
|
|
|
|
var tempRect = block._NodeRect;
|
|
|
|
var distance = e.mousePosition / flowchart.Zoom - flowchart.ScrollPos - startDragPosition;
|
|
|
|
tempRect.position -= distance;
|
|
|
|
block._NodeRect = tempRect;
|
|
|
|
Undo.RecordObject(block, "Block Position");
|
|
|
|
tempRect.position += distance;
|
|
|
|
block._NodeRect = tempRect;
|
|
|
|
if (FungusEditorPreferences.useGridSnap)
|
|
|
|
{
|
|
|
|
block._NodeRect = block._NodeRect.SnapPosition(GridObjectSnap);
|
|
|
|
}
|
|
|
|
Repaint();
|
|
|
|
}
|
|
|
|
|
|
|
|
dragBlock = null;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Check to see if selection actually changed?
|
|
|
|
if (selectionBox.size.x > 0 && selectionBox.size.y > 0)
|
|
|
|
{
|
|
|
|
Undo.RecordObject(flowchart, "Select");
|
|
|
|
flowchart.UpdateSelectedCache();
|
|
|
|
|
|
|
|
EndControlSelection();
|
|
|
|
//if ctrl down push them immediately back into mouse down
|
|
|
|
if (GetAppendModifierDown())
|
|
|
|
StartControlSelection();
|
|
|
|
|
|
|
|
Repaint();
|
|
|
|
|
|
|
|
if (flowchart.SelectedBlock != null)
|
|
|
|
{
|
|
|
|
SetBlockForInspector(flowchart, flowchart.SelectedBlock);
|
|
|
|
}
|
|
|
|
Repaint();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (!GetAppendModifierDown() && !hasDraggedSelected)
|
|
|
|
{
|
|
|
|
DeselectAll();
|
|
|
|
|
|
|
|
if (hitBlock != null)
|
|
|
|
{
|
|
|
|
SelectBlock(hitBlock);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
hasDraggedSelected = false;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case MouseButton.Right:
|
|
|
|
if (rightClickDown != -Vector2.one)
|
|
|
|
{
|
|
|
|
var menu = new GenericMenu();
|
|
|
|
var mousePosition = rightClickDown;
|
|
|
|
|
|
|
|
// Clicked on a block
|
|
|
|
if (hitBlock != null)
|
|
|
|
{
|
|
|
|
flowchart.AddSelectedBlock(hitBlock);
|
|
|
|
|
|
|
|
// Use a copy because flowchart.SelectedBlocks gets modified
|
|
|
|
var blockList = new List<Block>(flowchart.SelectedBlocks);
|
|
|
|
menu.AddItem(new GUIContent ("Copy"), false, () => Copy());
|
|
|
|
menu.AddItem(new GUIContent ("Cut"), false, () => Cut());
|
|
|
|
menu.AddItem(new GUIContent ("Duplicate"), false, () => Duplicate());
|
|
|
|
menu.AddItem(new GUIContent ("Delete"), false, () => AddToDeleteList(blockList));
|
|
|
|
menu.AddSeparator("");
|
|
|
|
if(Application.isPlaying)
|
|
|
|
{
|
|
|
|
menu.AddItem(new GUIContent("StopAll"), false, () => StopAllBlocks());
|
|
|
|
menu.AddItem(new GUIContent("Stop"), false, () => StopThisBlock(hitBlock));
|
|
|
|
menu.AddItem(new GUIContent("Execute"), false, () => ExecuteThisBlock(hitBlock, false));
|
|
|
|
menu.AddItem(new GUIContent("Execute (Stop All First)"), false, () => ExecuteThisBlock(hitBlock, true));
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
menu.AddDisabledItem(new GUIContent("StopAll"));//, false), () => StopAllBlocks());
|
|
|
|
menu.AddDisabledItem(new GUIContent("Stop"));//, false);, () => StopThisBlock(hitBlock));
|
|
|
|
menu.AddDisabledItem(new GUIContent("Execute"));//, false);, () => ExecuteThisBlock(hitBlock, false));
|
|
|
|
menu.AddDisabledItem(new GUIContent("Execute (Stop All First)"));//, false);, () => ExecuteThisBlock(hitBlock, true));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
DeselectAll();
|
|
|
|
|
|
|
|
menu.AddItem(new GUIContent("Add Block"), false, () => CreateBlock(flowchart, mousePosition / flowchart.Zoom - flowchart.ScrollPos));
|
|
|
|
|
|
|
|
if (copyList.Count > 0)
|
|
|
|
{
|
|
|
|
menu.AddItem(new GUIContent("Paste"), false, () => Paste(mousePosition));
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
menu.AddDisabledItem(new GUIContent("Paste"));
|
|
|
|
}
|
|
|
|
|
|
|
|
menu.AddSeparator("");
|
|
|
|
if (Application.isPlaying)
|
|
|
|
{
|
|
|
|
menu.AddItem(new GUIContent("StopAll"), false, () => StopAllBlocks());
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
menu.AddDisabledItem(new GUIContent("StopAll"));//, false);, () => StopAllBlocks());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
var menuRect = new Rect();
|
|
|
|
menuRect.position = new Vector2(mousePosition.x, mousePosition.y - 12f);
|
|
|
|
menu.DropDown(menuRect);
|
|
|
|
e.Use();
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Selection box
|
|
|
|
selectionBox.size = Vector2.zero;
|
|
|
|
selectionBox.position = -Vector2.one;
|
|
|
|
startSelectionBoxPosition = selectionBox.position;
|
|
|
|
}
|
|
|
|
|
|
|
|
protected override void OnScrollWheel(Event e)
|
|
|
|
{
|
|
|
|
if (selectionBox.size == Vector2.zero)
|
|
|
|
{
|
|
|
|
Vector2 zoomCenter;
|
|
|
|
zoomCenter.x = e.mousePosition.x / flowchart.Zoom / position.width;
|
|
|
|
zoomCenter.y = e.mousePosition.y / flowchart.Zoom / position.height;
|
|
|
|
zoomCenter *= flowchart.Zoom;
|
|
|
|
|
|
|
|
DoZoom(-e.delta.y * 0.01f, zoomCenter);
|
|
|
|
e.Use();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
protected virtual void DrawFlowchartView(Event e)
|
|
|
|
{
|
|
|
|
// Calc rect for script view
|
|
|
|
Rect scriptViewRect = CalcFlowchartWindowViewRect();
|
|
|
|
|
|
|
|
EditorZoomArea.Begin(flowchart.Zoom, scriptViewRect);
|
|
|
|
|
|
|
|
if (e.type == EventType.Repaint)
|
|
|
|
{
|
|
|
|
DrawGrid();
|
|
|
|
|
|
|
|
//draw all non selected
|
|
|
|
for (int i = 0; i < blocks.Length; ++i)
|
|
|
|
{
|
|
|
|
var block = blocks[i];
|
|
|
|
if(!block.IsSelected && ! block.IsControlSelected)
|
|
|
|
DrawBlock(block, scriptViewRect);
|
|
|
|
}
|
|
|
|
|
|
|
|
//draw all held
|
|
|
|
for (int i = 0; i < blocks.Length; ++i)
|
|
|
|
{
|
|
|
|
var block = blocks[i];
|
|
|
|
if (block.IsControlSelected)
|
|
|
|
DrawBlock(block, scriptViewRect);
|
|
|
|
}
|
|
|
|
|
|
|
|
//draw all selected
|
|
|
|
for (int i = 0; i < blocks.Length; ++i)
|
|
|
|
{
|
|
|
|
var block = blocks[i];
|
|
|
|
if (block.IsSelected)
|
|
|
|
DrawBlock(block, scriptViewRect);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Draw play icons beside all executing blocks
|
|
|
|
if (Application.isPlaying)
|
|
|
|
{
|
|
|
|
var emptyStyle = new GUIStyle();
|
|
|
|
|
|
|
|
//cache these once as they can end up being called thousands of times per frame otherwise
|
|
|
|
var curRealTime = Time.realtimeSinceStartup;
|
|
|
|
|
|
|
|
for (int i = 0; i < blocks.Length; ++i)
|
|
|
|
{
|
|
|
|
var b = blocks[i];
|
|
|
|
DrawExecutingBlockIcon(b,
|
|
|
|
scriptViewRect,
|
|
|
|
(b.ExecutingIconTimer - curRealTime) / FungusConstants.ExecutingIconFadeTime,
|
|
|
|
emptyStyle);
|
|
|
|
}
|
|
|
|
GUI.color = Color.white;
|
|
|
|
}
|
|
|
|
|
|
|
|
EditorZoomArea.End();
|
|
|
|
}
|
|
|
|
|
|
|
|
private void DrawExecutingBlockIcon(Block b, Rect scriptViewRect, float alpha, GUIStyle style)
|
|
|
|
{
|
|
|
|
if (alpha <= 0)
|
|
|
|
return;
|
|
|
|
|
|
|
|
Rect rect = new Rect(b._NodeRect);
|
|
|
|
|
|
|
|
rect.x += flowchart.ScrollPos.x - 37;
|
|
|
|
rect.y += flowchart.ScrollPos.y + 3;
|
|
|
|
rect.width = 34;
|
|
|
|
rect.height = 34;
|
|
|
|
|
|
|
|
if (scriptViewRect.Overlaps(rect))
|
|
|
|
{
|
|
|
|
GUI.color = new Color(1f, 1f, 1f, alpha);
|
|
|
|
|
|
|
|
if (GUI.Button(rect, FungusEditorResources.PlayBig, style))
|
|
|
|
{
|
|
|
|
SelectBlock(b);
|
|
|
|
}
|
|
|
|
|
|
|
|
GUI.color = Color.white;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private Rect CalcFlowchartWindowViewRect()
|
|
|
|
{
|
|
|
|
return new Rect(0, 0, this.position.width / flowchart.Zoom, this.position.height / flowchart.Zoom);
|
|
|
|
}
|
|
|
|
|
|
|
|
public virtual Vector2 GetBlockCenter(Block[] blocks)
|
|
|
|
{
|
|
|
|
if (blocks.Length == 0)
|
|
|
|
{
|
|
|
|
return Vector2.zero;
|
|
|
|
}
|
|
|
|
|
|
|
|
Vector2 min = blocks[0]._NodeRect.min;
|
|
|
|
Vector2 max = blocks[0]._NodeRect.max;
|
|
|
|
|
|
|
|
for (int i = 0; i < blocks.Length; ++i)
|
|
|
|
{
|
|
|
|
var block = blocks[i];
|
|
|
|
min.x = Mathf.Min(min.x, block._NodeRect.center.x);
|
|
|
|
min.y = Mathf.Min(min.y, block._NodeRect.center.y);
|
|
|
|
max.x = Mathf.Max(max.x, block._NodeRect.center.x);
|
|
|
|
max.y = Mathf.Max(max.y, block._NodeRect.center.y);
|
|
|
|
}
|
|
|
|
|
|
|
|
return (min + max) * 0.5f;
|
|
|
|
}
|
|
|
|
|
|
|
|
protected virtual void CenterFlowchart()
|
|
|
|
{
|
|
|
|
UpdateBlockCollection();
|
|
|
|
|
|
|
|
if (blocks.Length > 0)
|
|
|
|
{
|
|
|
|
var center = -GetBlockCenter(blocks);
|
|
|
|
center.x += position.width * 0.5f / flowchart.Zoom;
|
|
|
|
center.y += position.height * 0.5f / flowchart.Zoom;
|
|
|
|
|
|
|
|
flowchart.CenterPosition = center;
|
|
|
|
flowchart.ScrollPos = flowchart.CenterPosition;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
protected virtual void DoZoom(float delta, Vector2 center)
|
|
|
|
{
|
|
|
|
var prevZoom = flowchart.Zoom;
|
|
|
|
flowchart.Zoom += delta;
|
|
|
|
flowchart.Zoom = Mathf.Clamp(flowchart.Zoom, MinZoomValue, MaxZoomValue);
|
|
|
|
var deltaSize = position.size / prevZoom - position.size / flowchart.Zoom;
|
|
|
|
var offset = -Vector2.Scale(deltaSize, center);
|
|
|
|
flowchart.ScrollPos += offset;
|
|
|
|
forceRepaintCount = 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
//Potentially could be faster using https://forum.unity.com/threads/how-do-i-access-the-background-image-used-for-the-animator.501876/
|
|
|
|
protected virtual void DrawGrid()
|
|
|
|
{
|
|
|
|
float width = this.position.width / flowchart.Zoom;
|
|
|
|
float height = this.position.height / flowchart.Zoom;
|
|
|
|
|
|
|
|
Handles.color = gridLineColor;
|
|
|
|
|
|
|
|
|
|
|
|
float x = flowchart.ScrollPos.x % GridLineSpacingSize;
|
|
|
|
while (x < width)
|
|
|
|
{
|
|
|
|
Handles.DrawLine(new Vector2(x, 0), new Vector2(x, height));
|
|
|
|
x += GridLineSpacingSize;
|
|
|
|
}
|
|
|
|
|
|
|
|
float y = (flowchart.ScrollPos.y % GridLineSpacingSize);
|
|
|
|
while (y < height)
|
|
|
|
{
|
|
|
|
if (y >= 0)
|
|
|
|
{
|
|
|
|
Handles.DrawLine(new Vector2(0, y), new Vector2(width, y));
|
|
|
|
}
|
|
|
|
y += GridLineSpacingSize;
|
|
|
|
}
|
|
|
|
|
|
|
|
Handles.color = Color.white;
|
|
|
|
}
|
|
|
|
|
|
|
|
protected virtual void SelectBlock(Block block)
|
|
|
|
{
|
|
|
|
// Select the block and also select currently executing command
|
|
|
|
flowchart.SelectedBlock = block;
|
|
|
|
SetBlockForInspector(flowchart, block);
|
|
|
|
}
|
|
|
|
|
|
|
|
protected virtual void DeselectAll()
|
|
|
|
{
|
|
|
|
Undo.RecordObject(flowchart, "Deselect");
|
|
|
|
flowchart.ClearSelectedCommands();
|
|
|
|
EndControlSelection();
|
|
|
|
flowchart.ClearSelectedBlocks();
|
|
|
|
Selection.activeGameObject = flowchart.gameObject;
|
|
|
|
}
|
|
|
|
|
|
|
|
public Block CreateBlock(Flowchart flowchart, Vector2 position)
|
|
|
|
{
|
|
|
|
Block newBlock = flowchart.CreateBlock(position);
|
|
|
|
UpdateBlockCollection();
|
|
|
|
Undo.RegisterCreatedObjectUndo(newBlock, "New Block");
|
|
|
|
|
|
|
|
// Use AddSelected instead of Select for when multiple blocks are duplicated
|
|
|
|
flowchart.AddSelectedBlock(newBlock);
|
|
|
|
SetBlockForInspector(flowchart, newBlock);
|
|
|
|
|
|
|
|
return newBlock;
|
|
|
|
}
|
|
|
|
|
|
|
|
public Block CreateBlockSuppressSelect(Flowchart flowchart, Vector2 position)
|
|
|
|
{
|
|
|
|
Block newBlock = flowchart.CreateBlock(position);
|
|
|
|
UpdateBlockCollection();
|
|
|
|
Undo.RegisterCreatedObjectUndo(newBlock, "New Block");
|
|
|
|
|
|
|
|
return newBlock;
|
|
|
|
}
|
|
|
|
|
|
|
|
//prevent every DrawConnections from allocating a new list for all of its connections
|
|
|
|
protected List<Block> connectedBlocksWorkSpace = new List<Block>();
|
|
|
|
|
|
|
|
protected virtual void DrawConnections(Block block)
|
|
|
|
{
|
|
|
|
if (block == null)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool blockIsSelected = flowchart.SelectedBlock == block;
|
|
|
|
|
|
|
|
|
|
|
|
Rect scriptViewRect = CalcFlowchartWindowViewRect();
|
|
|
|
|
|
|
|
var commandList = block.CommandList;
|
|
|
|
foreach (var command in commandList)
|
|
|
|
{
|
|
|
|
if (command == null)
|
|
|
|
{
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool commandIsSelected = false;
|
|
|
|
var selectedCommands = flowchart.SelectedCommands;
|
|
|
|
foreach (var selectedCommand in selectedCommands)
|
|
|
|
{
|
|
|
|
if (selectedCommand == command)
|
|
|
|
{
|
|
|
|
commandIsSelected = true;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
bool highlight = command.IsExecuting || (blockIsSelected && commandIsSelected);
|
|
|
|
|
|
|
|
connectedBlocksWorkSpace.Clear();
|
|
|
|
command.GetConnectedBlocks(ref connectedBlocksWorkSpace);
|
|
|
|
|
|
|
|
foreach (var blockB in connectedBlocksWorkSpace)
|
|
|
|
{
|
|
|
|
if (blockB == null ||
|
|
|
|
block == blockB ||
|
|
|
|
!blockB.GetFlowchart().Equals(flowchart))
|
|
|
|
{
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
Rect startRect = new Rect(block._NodeRect);
|
|
|
|
startRect.x += flowchart.ScrollPos.x;
|
|
|
|
startRect.y += flowchart.ScrollPos.y;
|
|
|
|
|
|
|
|
Rect endRect = new Rect(blockB._NodeRect);
|
|
|
|
endRect.x += flowchart.ScrollPos.x;
|
|
|
|
endRect.y += flowchart.ScrollPos.y;
|
|
|
|
|
|
|
|
Rect boundRect = new Rect();
|
|
|
|
boundRect.xMin = Mathf.Min(startRect.xMin, endRect.xMin);
|
|
|
|
boundRect.xMax = Mathf.Max(startRect.xMax, endRect.xMax);
|
|
|
|
boundRect.yMin = Mathf.Min(startRect.yMin, endRect.yMin);
|
|
|
|
boundRect.yMax = Mathf.Max(startRect.yMax, endRect.yMax);
|
|
|
|
|
|
|
|
if (boundRect.Overlaps(scriptViewRect))
|
|
|
|
DrawRectConnection(startRect, endRect, highlight);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static readonly Vector2[] pointsA = new Vector2[4];
|
|
|
|
static readonly Vector2[] pointsB = new Vector2[4];
|
|
|
|
|
|
|
|
//we only connect mids on sides to matching opposing middle side on other block
|
|
|
|
private struct IndexPair { public int a, b; public IndexPair(int a, int b) { this.a = a;this.b = b; } }
|
|
|
|
static readonly IndexPair[] closestCornerIndexPairs = new IndexPair[]
|
|
|
|
{
|
|
|
|
new IndexPair(){a=0,b=3 },
|
|
|
|
new IndexPair(){a=3,b=0 },
|
|
|
|
new IndexPair(){a=1,b=2 },
|
|
|
|
new IndexPair(){a=2,b=1 },
|
|
|
|
};
|
|
|
|
|
|
|
|
//prevent alloc in DrawAAConvexPolygon
|
|
|
|
static readonly Vector3[] beizerWorkSpace = new Vector3[3];
|
|
|
|
|
|
|
|
protected virtual void DrawRectConnection(Rect rectA, Rect rectB, bool highlight)
|
|
|
|
{
|
|
|
|
//previous method made a lot of garbage so now we reuse the same array
|
|
|
|
pointsA[0] = new Vector2(rectA.xMin, rectA.center.y);
|
|
|
|
pointsA[1] = new Vector2(rectA.xMin + rectA.width / 2, rectA.yMin);
|
|
|
|
pointsA[2] = new Vector2(rectA.xMin + rectA.width / 2, rectA.yMax);
|
|
|
|
pointsA[3] = new Vector2(rectA.xMax, rectA.center.y);
|
|
|
|
|
|
|
|
pointsB[0] = new Vector2(rectB.xMin, rectB.center.y);
|
|
|
|
pointsB[1] = new Vector2(rectB.xMin + rectB.width / 2, rectB.yMin);
|
|
|
|
pointsB[2] = new Vector2(rectB.xMin + rectB.width / 2, rectB.yMax);
|
|
|
|
pointsB[3] = new Vector2(rectB.xMax, rectB.center.y);
|
|
|
|
|
|
|
|
Vector2 pointA = Vector2.zero;
|
|
|
|
Vector2 pointB = Vector2.zero;
|
|
|
|
float minDist = float.MaxValue;
|
|
|
|
|
|
|
|
//previous method compared every point to every point
|
|
|
|
// we only check mathcing opposing mids
|
|
|
|
for (int i = 0; i < closestCornerIndexPairs.Length; i++)
|
|
|
|
{
|
|
|
|
var a = pointsA[closestCornerIndexPairs[i].a];
|
|
|
|
var b = pointsB[closestCornerIndexPairs[i].b];
|
|
|
|
float d = Vector2.Distance(a, b);
|
|
|
|
if (d < minDist)
|
|
|
|
{
|
|
|
|
pointA = a;
|
|
|
|
pointB = b;
|
|
|
|
minDist = d;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
Color color = connectionColor;
|
|
|
|
if (highlight)
|
|
|
|
{
|
|
|
|
color = Color.green;
|
|
|
|
}
|
|
|
|
|
|
|
|
Handles.color = color;
|
|
|
|
|
|
|
|
// Place control based on distance between points
|
|
|
|
// Weight the min component more so things don't get overly curvy
|
|
|
|
var diff = pointA - pointB;
|
|
|
|
diff.x = Mathf.Abs(diff.x);
|
|
|
|
diff.y = Mathf.Abs(diff.y);
|
|
|
|
var min = Mathf.Min(diff.x, diff.y);
|
|
|
|
var max = Mathf.Max(diff.x, diff.y);
|
|
|
|
var mod = min * 0.75f + max * 0.25f;
|
|
|
|
|
|
|
|
// Draw bezier curve connecting blocks
|
|
|
|
var directionA = (rectA.center - pointA).normalized;
|
|
|
|
var directionB = (rectB.center - pointB).normalized;
|
|
|
|
var controlA = pointA - directionA * mod * 0.67f;
|
|
|
|
var controlB = pointB - directionB * mod * 0.67f;
|
|
|
|
Handles.DrawBezier(pointA, pointB, controlA, controlB, color, null, 3f);
|
|
|
|
|
|
|
|
// Draw arrow on curve
|
|
|
|
var point = GetPointOnCurve(pointA, controlA, pointB, controlB, 0.7f);
|
|
|
|
var direction = (GetPointOnCurve(pointA, controlA, pointB, controlB, 0.6f) - point).normalized;
|
|
|
|
var perp = new Vector2(direction.y, -direction.x);
|
|
|
|
//reuse same array to avoid the auto alloced one in DrawAAConvexPolygon
|
|
|
|
beizerWorkSpace[0] = point;
|
|
|
|
beizerWorkSpace[1] = point + direction * 10 + perp * 5;
|
|
|
|
beizerWorkSpace[2] = point + direction * 10 - perp * 5;
|
|
|
|
Handles.DrawAAConvexPolygon(beizerWorkSpace);
|
|
|
|
|
|
|
|
var connectionPointA = pointA + directionA * 4f;
|
|
|
|
var connectionRectA = new Rect(connectionPointA.x - 4f, connectionPointA.y - 4f, 8f, 8f);
|
|
|
|
var connectionPointB = pointB + directionB * 4f;
|
|
|
|
var connectionRectB = new Rect(connectionPointB.x - 4f, connectionPointB.y - 4f, 8f, 8f);
|
|
|
|
|
|
|
|
GUI.DrawTexture(connectionRectA, connectionPointTexture, ScaleMode.ScaleToFit);
|
|
|
|
GUI.DrawTexture(connectionRectB, connectionPointTexture, ScaleMode.ScaleToFit);
|
|
|
|
|
|
|
|
Handles.color = Color.white;
|
|
|
|
}
|
|
|
|
|
|
|
|
private static Vector2 GetPointOnCurve(Vector2 s, Vector2 st, Vector2 e, Vector2 et, float t)
|
|
|
|
{
|
|
|
|
float rt = 1 - t;
|
|
|
|
float rtt = rt * t;
|
|
|
|
return rt * rt * rt * s + 3 * rt * rtt * st + 3 * rtt * t * et + t * t * t * e;
|
|
|
|
}
|
|
|
|
|
|
|
|
protected void AddToDeleteList(List<Block> blocks)
|
|
|
|
{
|
|
|
|
for (int i = 0; i < blocks.Count; ++i)
|
|
|
|
{
|
|
|
|
FlowchartWindow.deleteList.Add(blocks[i]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
internal void StopThisBlock(Block block)
|
|
|
|
{
|
|
|
|
block.Stop();
|
|
|
|
}
|
|
|
|
|
|
|
|
internal void StopAllBlocks()
|
|
|
|
{
|
|
|
|
flowchart.StopAllBlocks();
|
|
|
|
}
|
|
|
|
|
|
|
|
internal void ExecuteThisBlock(Block block, bool stopRunningBlocks)
|
|
|
|
{
|
|
|
|
if (stopRunningBlocks)
|
|
|
|
StopAllBlocks();
|
|
|
|
|
|
|
|
block.StartExecution();
|
|
|
|
}
|
|
|
|
|
|
|
|
public void DeleteBlocks()
|
|
|
|
{
|
|
|
|
// Delete any scheduled objects
|
|
|
|
for (int i = 0; i < deleteList.Count; ++i)
|
|
|
|
{
|
|
|
|
var deleteBlock = deleteList[i];
|
|
|
|
|
|
|
|
var commandList = deleteBlock.CommandList;
|
|
|
|
for (int j = 0; j < commandList.Count; ++j)
|
|
|
|
{
|
|
|
|
Undo.DestroyObjectImmediate(commandList[j]);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (deleteBlock._EventHandler != null)
|
|
|
|
{
|
|
|
|
Undo.DestroyObjectImmediate(deleteBlock._EventHandler);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (deleteBlock.IsSelected)
|
|
|
|
{
|
|
|
|
// Deselect
|
|
|
|
flowchart.DeselectBlockNoCheck(deleteBlock);
|
|
|
|
}
|
|
|
|
|
|
|
|
Undo.DestroyObjectImmediate(deleteBlock);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (deleteList.Count > 0)
|
|
|
|
{
|
|
|
|
UpdateBlockCollection();
|
|
|
|
// Revert to showing properties for the Flowchart
|
|
|
|
Selection.activeGameObject = flowchart.gameObject;
|
|
|
|
flowchart.ClearSelectedCommands();
|
|
|
|
Repaint();
|
|
|
|
}
|
|
|
|
|
|
|
|
deleteList.Clear();
|
|
|
|
}
|
|
|
|
|
|
|
|
protected static void ShowBlockInspector(Flowchart flowchart)
|
|
|
|
{
|
|
|
|
if (blockInspector == null)
|
|
|
|
{
|
|
|
|
// Create a Scriptable Object with a custom editor which we can use to inspect the selected block.
|
|
|
|
// Editors for Scriptable Objects display using the full height of the inspector window.
|
|
|
|
blockInspector = ScriptableObject.CreateInstance<BlockInspector>() as BlockInspector;
|
|
|
|
blockInspector.hideFlags = HideFlags.DontSave;
|
|
|
|
}
|
|
|
|
|
|
|
|
Selection.activeObject = blockInspector;
|
|
|
|
|
|
|
|
EditorUtility.SetDirty(blockInspector);
|
|
|
|
}
|
|
|
|
|
|
|
|
protected static void SetBlockForInspector(Flowchart flowchart, Block block)
|
|
|
|
{
|
|
|
|
ShowBlockInspector(flowchart);
|
|
|
|
flowchart.ClearSelectedCommands();
|
|
|
|
if (block.ActiveCommand != null)
|
|
|
|
{
|
|
|
|
flowchart.AddSelectedCommand(block.ActiveCommand);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Displays a temporary text alert in the center of the Flowchart window.
|
|
|
|
/// </summary>
|
|
|
|
public static void ShowNotification(string notificationText)
|
|
|
|
{
|
|
|
|
EditorWindow window = EditorWindow.GetWindow(typeof(FlowchartWindow), false, "Flowchart");
|
|
|
|
if (window != null)
|
|
|
|
{
|
|
|
|
window.ShowNotification(new GUIContent(notificationText));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
protected virtual bool GetAppendModifierDown()
|
|
|
|
{
|
|
|
|
return (Event.current != null && Event.current.shift) || EditorGUI.actionKey;
|
|
|
|
}
|
|
|
|
|
|
|
|
protected virtual void Copy()
|
|
|
|
{
|
|
|
|
copyList.Clear();
|
|
|
|
|
|
|
|
foreach (var block in flowchart.SelectedBlocks)
|
|
|
|
{
|
|
|
|
copyList.Add(new BlockCopy(block));
|
|
|
|
}
|
|
|
|
foreach (var block in mouseDownSelectionState)
|
|
|
|
{
|
|
|
|
copyList.Add(new BlockCopy(block));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
protected virtual void Cut()
|
|
|
|
{
|
|
|
|
Copy();
|
|
|
|
Undo.RecordObject(flowchart, "Cut");
|
|
|
|
AddToDeleteList(flowchart.SelectedBlocks);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Center is position in unscaled window space
|
|
|
|
protected virtual void Paste(Vector2 center, bool relative = false)
|
|
|
|
{
|
|
|
|
Undo.RecordObject(flowchart, "Deselect");
|
|
|
|
DeselectAll();
|
|
|
|
|
|
|
|
var pasteList = new List<Block>();
|
|
|
|
|
|
|
|
foreach (var copy in copyList)
|
|
|
|
{
|
|
|
|
pasteList.Add(copy.PasteBlock(this, flowchart));
|
|
|
|
}
|
|
|
|
|
|
|
|
var copiedCenter = GetBlockCenter(pasteList.ToArray()) + flowchart.ScrollPos;
|
|
|
|
var delta = relative ? center : (center / flowchart.Zoom - copiedCenter);
|
|
|
|
|
|
|
|
foreach (var block in pasteList)
|
|
|
|
{
|
|
|
|
var tempRect = block._NodeRect;
|
|
|
|
tempRect.position += delta;
|
|
|
|
block._NodeRect = tempRect;
|
|
|
|
}
|
|
|
|
|
|
|
|
UpdateBlockCollection();
|
|
|
|
}
|
|
|
|
|
|
|
|
protected virtual void Duplicate()
|
|
|
|
{
|
|
|
|
var tempCopyList = new List<BlockCopy>(copyList);
|
|
|
|
Copy();
|
|
|
|
Paste(new Vector2(20, 0), true);
|
|
|
|
copyList = tempCopyList;
|
|
|
|
}
|
|
|
|
|
|
|
|
protected override void OnValidateCommand(Event e)
|
|
|
|
{
|
|
|
|
if (e.type == EventType.ValidateCommand)
|
|
|
|
{
|
|
|
|
var c = e.commandName;
|
|
|
|
if (c == "Copy" || c == "Cut" || c == "SoftDelete" || c == "Delete" || c == "Duplicate")
|
|
|
|
{
|
|
|
|
if (flowchart.SelectedBlocks.Count > 0 || mouseDownSelectionState.Count > 0)
|
|
|
|
{
|
|
|
|
e.Use();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (c == "Paste")
|
|
|
|
{
|
|
|
|
if (copyList.Count > 0)
|
|
|
|
{
|
|
|
|
e.Use();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (c == "SelectAll" || c == "Find")
|
|
|
|
{
|
|
|
|
e.Use();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
protected override void OnExecuteCommand(Event e)
|
|
|
|
{
|
|
|
|
switch (e.commandName)
|
|
|
|
{
|
|
|
|
case "Copy":
|
|
|
|
Copy();
|
|
|
|
e.Use();
|
|
|
|
break;
|
|
|
|
|
|
|
|
case "Cut":
|
|
|
|
Cut();
|
|
|
|
e.Use();
|
|
|
|
break;
|
|
|
|
|
|
|
|
case "Paste":
|
|
|
|
Paste(position.center - position.position);
|
|
|
|
e.Use();
|
|
|
|
break;
|
|
|
|
|
|
|
|
case "Delete":
|
|
|
|
AddToDeleteList(flowchart.SelectedBlocks);
|
|
|
|
e.Use();
|
|
|
|
break;
|
|
|
|
|
|
|
|
case "SoftDelete":
|
|
|
|
AddToDeleteList(flowchart.SelectedBlocks);
|
|
|
|
e.Use();
|
|
|
|
break;
|
|
|
|
|
|
|
|
case "Duplicate":
|
|
|
|
Duplicate();
|
|
|
|
e.Use();
|
|
|
|
break;
|
|
|
|
|
|
|
|
case "SelectAll":
|
|
|
|
Undo.RecordObject(flowchart, "Selection");
|
|
|
|
flowchart.ClearSelectedBlocks();
|
|
|
|
for (int i = 0; i < blocks.Length; ++i)
|
|
|
|
{
|
|
|
|
flowchart.AddSelectedBlock(blocks[i]);
|
|
|
|
}
|
|
|
|
e.Use();
|
|
|
|
break;
|
|
|
|
|
|
|
|
case "Find":
|
|
|
|
blockPopupSelection = 0;
|
|
|
|
popupScroll = Vector2.zero;
|
|
|
|
EditorGUI.FocusTextInControl(SearchFieldName);
|
|
|
|
e.Use();
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
protected virtual void CenterBlock(Block block)
|
|
|
|
{
|
|
|
|
if (flowchart.Zoom < 1)
|
|
|
|
{
|
|
|
|
DoZoom(1 - flowchart.Zoom, Vector2.one * 0.5f);
|
|
|
|
}
|
|
|
|
|
|
|
|
flowchart.ScrollPos = -block._NodeRect.center + position.size * 0.5f / flowchart.Zoom;
|
|
|
|
}
|
|
|
|
|
|
|
|
protected virtual void CloseBlockPopup()
|
|
|
|
{
|
|
|
|
GUIUtility.keyboardControl = 0;
|
|
|
|
searchString = string.Empty;
|
|
|
|
}
|
|
|
|
|
|
|
|
static protected List<Block> blockGraphicsUniqueListWorkSpace = new List<Block>();
|
|
|
|
static protected List<Block> blockGraphicsConnectedWorkSpace = new List<Block>();
|
|
|
|
protected virtual BlockGraphics GetBlockGraphics(Block block)
|
|
|
|
{
|
|
|
|
var graphics = new BlockGraphics();
|
|
|
|
|
|
|
|
blockGraphicsUniqueListWorkSpace.Clear();
|
|
|
|
blockGraphicsConnectedWorkSpace.Clear();
|
|
|
|
Color defaultTint;
|
|
|
|
if (block._EventHandler != null)
|
|
|
|
{
|
|
|
|
graphics.offTexture = FungusEditorResources.EventNodeOff;
|
|
|
|
graphics.onTexture = FungusEditorResources.EventNodeOn;
|
|
|
|
defaultTint = FungusConstants.DefaultEventBlockTint;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// Count the number of unique connections (excluding self references)
|
|
|
|
block.GetConnectedBlocks(ref blockGraphicsConnectedWorkSpace);
|
|
|
|
foreach (var connectedBlock in blockGraphicsConnectedWorkSpace)
|
|
|
|
{
|
|
|
|
if (connectedBlock == block ||
|
|
|
|
blockGraphicsUniqueListWorkSpace.Contains(connectedBlock))
|
|
|
|
{
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
blockGraphicsUniqueListWorkSpace.Add(connectedBlock);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (blockGraphicsUniqueListWorkSpace.Count > 1)
|
|
|
|
{
|
|
|
|
graphics.offTexture = FungusEditorResources.ChoiceNodeOff;
|
|
|
|
graphics.onTexture = FungusEditorResources.ChoiceNodeOn;
|
|
|
|
defaultTint = FungusConstants.DefaultChoiceBlockTint;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
graphics.offTexture = FungusEditorResources.ProcessNodeOff;
|
|
|
|
graphics.onTexture = FungusEditorResources.ProcessNodeOn;
|
|
|
|
defaultTint = FungusConstants.DefaultProcessBlockTint;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
graphics.tint = block.UseCustomTint ? block.Tint : defaultTint;
|
|
|
|
|
|
|
|
return graphics;
|
|
|
|
}
|
|
|
|
|
|
|
|
private void DrawBlock(Block block, Rect scriptViewRect)
|
|
|
|
{
|
|
|
|
float nodeWidthA = nodeStyle.CalcSize(new GUIContent(block.BlockName)).x + 10;
|
|
|
|
|
|
|
|
Rect tempRect = block._NodeRect;
|
|
|
|
tempRect.width = Mathf.Clamp(nodeWidthA, BlockMinWidth, BlockMaxWidth);
|
|
|
|
tempRect.height = DefaultBlockHeight;
|
|
|
|
if (FungusEditorPreferences.useGridSnap)
|
|
|
|
{
|
|
|
|
tempRect = tempRect.SnapWidth(GridObjectSnap);
|
|
|
|
}
|
|
|
|
block._NodeRect = tempRect;
|
|
|
|
|
|
|
|
// Draw blocks
|
|
|
|
var graphics = GetBlockGraphics(block);
|
|
|
|
|
|
|
|
Rect windowRelativeRect = new Rect(block._NodeRect);
|
|
|
|
if (FungusEditorPreferences.useGridSnap)
|
|
|
|
{
|
|
|
|
windowRelativeRect = windowRelativeRect.SnapPosition(GridObjectSnap);
|
|
|
|
}
|
|
|
|
windowRelativeRect.position += flowchart.ScrollPos;
|
|
|
|
|
|
|
|
//skip if outside of view
|
|
|
|
if (!scriptViewRect.Overlaps(windowRelativeRect))
|
|
|
|
return;
|
|
|
|
|
|
|
|
var tmpNormBg = nodeStyle.normal.background;
|
|
|
|
|
|
|
|
// Draw untinted highlight
|
|
|
|
if (block.IsSelected && !block.IsControlSelected)
|
|
|
|
{
|
|
|
|
GUI.backgroundColor = Color.white;
|
|
|
|
nodeStyle.normal.background = graphics.onTexture;
|
|
|
|
GUI.Box(windowRelativeRect, "", nodeStyle);
|
|
|
|
nodeStyle.normal.background = tmpNormBg;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (block.IsControlSelected && !block.IsSelected)
|
|
|
|
{
|
|
|
|
GUI.backgroundColor = Color.white;
|
|
|
|
nodeStyle.normal.background = graphics.onTexture;
|
|
|
|
var c = GUI.backgroundColor;
|
|
|
|
c.a = 0.5f;
|
|
|
|
GUI.backgroundColor = c;
|
|
|
|
GUI.Box(windowRelativeRect, "", nodeStyle);
|
|
|
|
nodeStyle.normal.background = tmpNormBg;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Draw tinted block; ensure text is readable
|
|
|
|
var brightness = graphics.tint.r * 0.3 + graphics.tint.g * 0.59 + graphics.tint.b * 0.11;
|
|
|
|
var tmpNormTxtCol = nodeStyle.normal.textColor;
|
|
|
|
nodeStyle.normal.textColor = brightness >= 0.5 ? Color.black : Color.white;
|
|
|
|
|
|
|
|
if (GUI.GetNameOfFocusedControl() == SearchFieldName && !block.IsFiltered)
|
|
|
|
{
|
|
|
|
graphics.tint.a *= 0.2f;
|
|
|
|
}
|
|
|
|
|
|
|
|
nodeStyle.normal.background = graphics.offTexture;
|
|
|
|
GUI.backgroundColor = graphics.tint;
|
|
|
|
GUI.Box(windowRelativeRect, block.BlockName, nodeStyle);
|
|
|
|
|
|
|
|
GUI.backgroundColor = Color.white;
|
|
|
|
|
|
|
|
if (block.Description.Length > 0)
|
|
|
|
{
|
|
|
|
var content = new GUIContent(block.Description);
|
|
|
|
windowRelativeRect.y += windowRelativeRect.height;
|
|
|
|
windowRelativeRect.height = descriptionStyle.CalcHeight(content, windowRelativeRect.width);
|
|
|
|
GUI.Label(windowRelativeRect, content, descriptionStyle);
|
|
|
|
}
|
|
|
|
|
|
|
|
GUI.backgroundColor = Color.white;
|
|
|
|
|
|
|
|
nodeStyle.normal.textColor = tmpNormTxtCol;
|
|
|
|
nodeStyle.normal.background = tmpNormBg;
|
|
|
|
|
|
|
|
// Draw Event Handler labels
|
|
|
|
if (block._EventHandler != null)
|
|
|
|
{
|
|
|
|
string handlerLabel = "";
|
|
|
|
EventHandlerInfoAttribute info = EventHandlerEditor.GetEventHandlerInfo(block._EventHandler.GetType());
|
|
|
|
if (info != null)
|
|
|
|
{
|
|
|
|
handlerLabel = "<" + info.EventHandlerName + "> ";
|
|
|
|
}
|
|
|
|
|
|
|
|
Rect rect = new Rect(block._NodeRect);
|
|
|
|
rect.height = handlerStyle.CalcHeight(new GUIContent(handlerLabel), block._NodeRect.width);
|
|
|
|
rect.x += flowchart.ScrollPos.x;
|
|
|
|
rect.y += flowchart.ScrollPos.y - rect.height;
|
|
|
|
|
|
|
|
GUI.Label(rect, handlerLabel, handlerStyle);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
DrawConnections(block);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|