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using UnityEditor;
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using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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using Fungus;
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using Rotorz.ReorderableList;
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using System.Linq;
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namespace Fungus.Script
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{
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[CustomEditor (typeof(FungusScript))]
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public class FungusScriptEditor : Editor
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{
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SerializedProperty variablesProperty;
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void OnEnable()
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{
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if (serializedObject != null)
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{
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variablesProperty = serializedObject.FindProperty("variables");
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}
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}
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public void OnInspectorUpdate()
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{
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Repaint();
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}
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public override void OnInspectorGUI()
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{
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serializedObject.Update();
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FungusScript t = target as FungusScript;
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GUILayout.BeginHorizontal();
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GUILayout.FlexibleSpace();
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if (GUILayout.Button("Open Fungus Editor"))
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{
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EditorWindow.GetWindow(typeof(FungusEditorWindow), false, "Fungus Editor");
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}
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GUILayout.FlexibleSpace();
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GUILayout.EndHorizontal();
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GUIContent stepTimeLabel = new GUIContent("Step Time", "Minimum time to execute each step");
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t.stepTime = EditorGUILayout.FloatField(stepTimeLabel, t.stepTime);
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GUIContent startSequenceLabel = new GUIContent("Start Sequence", "Sequence to be executed when controller starts.");
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t.startSequence = SequenceEditor.SequenceField(startSequenceLabel, t, t.startSequence);
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if (t.startSequence == null)
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{
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GUIStyle style = new GUIStyle(GUI.skin.label);
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style.normal.textColor = new Color(1,0,0);
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EditorGUILayout.LabelField(new GUIContent("Error: Please select a Start Sequence"), style);
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}
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GUIContent startAutomaticallyLabel = new GUIContent("Start Automatically", "Start this Fungus Script when the scene starts.");
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t.startAutomatically = EditorGUILayout.Toggle(startAutomaticallyLabel, t.startAutomatically);
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EditorGUILayout.Separator();
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GUILayout.Box("Sequence Editor", GUILayout.ExpandWidth(true));
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GUILayout.BeginHorizontal();
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if (GUILayout.Button("New"))
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{
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GameObject go = new GameObject("Sequence");
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go.transform.parent = t.transform;
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Sequence s = go.AddComponent<Sequence>();
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FungusEditorWindow fungusEditorWindow = EditorWindow.GetWindow(typeof(FungusEditorWindow), false, "Fungus Editor") as FungusEditorWindow;
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s.nodeRect.x = fungusEditorWindow.scrollPos.x;
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s.nodeRect.y = fungusEditorWindow.scrollPos.y;
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Undo.RegisterCreatedObjectUndo(go, "Sequence");
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t.selectedSequence = s;
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return;
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}
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if (t.selectedSequence != null)
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{
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if (GUILayout.Button("Delete"))
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{
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Undo.DestroyObjectImmediate(t.selectedSequence.gameObject);
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t.selectedSequence = null;
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}
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if (GUILayout.Button("Duplicate"))
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{
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GameObject copy = GameObject.Instantiate(t.selectedSequence.gameObject) as GameObject;
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copy.transform.parent = t.transform;
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copy.name = t.selectedSequence.name;
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Sequence sequenceCopy = copy.GetComponent<Sequence>();
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sequenceCopy.nodeRect.x += sequenceCopy.nodeRect.width + 10;
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Undo.RegisterCreatedObjectUndo(copy, "Duplicate Sequence");
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t.selectedSequence = sequenceCopy;
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}
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}
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GUILayout.EndHorizontal();
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EditorGUILayout.Separator();
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if (t.selectedSequence != null)
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{
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DrawSequenceGUI(t.selectedSequence);
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}
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serializedObject.ApplyModifiedProperties();
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}
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public void DrawSequenceGUI(Sequence sequence)
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{
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EditorGUI.BeginChangeCheck();
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string sequenceName = EditorGUILayout.TextField(new GUIContent("Name", "Name of sequence displayed in editor window"), sequence.name);
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string sequenceDescription = EditorGUILayout.TextField(new GUIContent("Description", "Sequence description displayed in editor window"), sequence.description);
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EditorGUILayout.Separator();
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if (EditorGUI.EndChangeCheck())
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{
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Undo.RecordObject(sequence, "Set Sequence");
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sequence.name = sequenceName;
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sequence.description = sequenceDescription;
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}
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EditorGUILayout.PrefixLabel("Commands");
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FungusCommand[] commands = sequence.GetComponents<FungusCommand>();
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foreach (FungusCommand command in commands)
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{
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if (GUILayout.Button(command.GetCommandTitle()))
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{
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command.expanded = !command.expanded;
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}
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if (command.expanded)
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{
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Editor commandEditor = Editor.CreateEditor(command);
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commandEditor.OnInspectorGUI();
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}
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}
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}
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public void DrawVariablesGUI()
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{
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serializedObject.Update();
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FungusScript t = target as FungusScript;
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ReorderableListGUI.Title("Variables");
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FungusVariableListAdaptor adaptor = new FungusVariableListAdaptor(variablesProperty, 0);
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ReorderableListControl.DrawControlFromState(adaptor, null, ReorderableListFlags.DisableContextMenu | ReorderableListFlags.HideAddButton);
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GUILayout.BeginHorizontal();
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GUILayout.FlexibleSpace();
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if (!Application.isPlaying && GUILayout.Button("Add Variable"))
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{
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GenericMenu menu = new GenericMenu ();
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menu.AddItem(new GUIContent ("Boolean"), false, AddVariable<BooleanVariable>, t);
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menu.AddItem (new GUIContent ("Integer"), false, AddVariable<IntegerVariable>, t);
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menu.AddItem (new GUIContent ("Float"), false, AddVariable<FloatVariable>, t);
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menu.AddItem (new GUIContent ("String"), false, AddVariable<StringVariable>, t);
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menu.ShowAsContext ();
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}
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GUILayout.EndHorizontal();
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serializedObject.ApplyModifiedProperties();
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}
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void AddVariable<T>(object obj) where T : FungusVariable
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{
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FungusScript fungusScript = obj as FungusScript;
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if (fungusScript == null)
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{
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return;
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}
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Undo.RecordObject(fungusScript, "Add Variable");
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T variable = fungusScript.gameObject.AddComponent<T>();
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variable.key = MakeUniqueKey(fungusScript);
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fungusScript.variables.Add(variable);
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}
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string MakeUniqueKey(FungusScript fungusScript)
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{
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int index = 0;
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while (true)
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{
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string key = "Var" + index;
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bool found = false;
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foreach(FungusVariable variable in fungusScript.GetComponents<FungusVariable>())
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{
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if (variable.key == key)
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{
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found = true;
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index++;
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}
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}
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if (!found)
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{
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return key;
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}
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}
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}
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}
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}
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