An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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101 lines
2.4 KiB

using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
namespace Fungus
{
[CommandInfo("Dialog",
"Say",
"Writes a line of story text to a Say Dialog. " +
"Select [Game Object > Fungus > Dialog > Say Dialog] to create a new Say Dialog in your scene. " +
"Select [Game Object > Fungus > Dialog > Character] to create a new selectable speaking character.")]
[AddComponentMenu("")]
public class Say : Command
{
[Tooltip("Story text to display to the player")]
[TextArea(5,10)]
public string storyText;
[Tooltip("Speaking character to use when writing the story text")]
public Character character;
[Tooltip("Portrait that represents speaking character")]
public Sprite portrait;
[Tooltip("Voiceover audio to play when writing the story text")]
public AudioClip voiceOverClip;
[Tooltip("Always show this Say text when the command is executed multiple times")]
public bool showAlways = true;
[Tooltip("Number of times to show this Say text when the command is executed multiple times")]
public int showCount = 1;
[Tooltip("Wait for player input before hiding the dialog and continuing. If false then the dialog will display and execution will continue.")]
public bool waitForInput = true;
protected int executionCount;
public override void OnEnter()
{
if (!showAlways && executionCount >= showCount)
{
Continue();
return;
}
executionCount++;
SayDialog sayDialog = SetSayDialog.GetActiveSayDialog();
if (sayDialog == null)
{
Continue();
return;
}
FungusScript fungusScript = GetFungusScript();
sayDialog.SetCharacter(character, fungusScript);
sayDialog.SetCharacterImage(portrait);
sayDialog.ShowDialog(true);
if (voiceOverClip != null)
{
sayDialog.PlayVoiceOver(voiceOverClip);
}
string subbedText = fungusScript.SubstituteVariables(storyText);
sayDialog.Say(subbedText, waitForInput, delegate {
if (waitForInput)
{
sayDialog.ShowDialog(false);
}
Continue();
});
}
public override string GetSummary()
{
string namePrefix = "";
if (character != null)
{
namePrefix = character.nameText + ": ";
}
return namePrefix + "\"" + storyText + "\"";
}
public override Color GetButtonColor()
{
return new Color32(184, 210, 235, 255);
}
public override void OnReset()
{
executionCount = 0;
}
}
}