An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEngine;
using UnityEditor;
using UnityEditor.Callbacks;
namespace Fungus
{
namespace EditorUtils
{
/// <summary>
/// Shows Fungus section in the Edit->Preferences in unity allows you to configure Fungus behaviour
///
/// ref https://docs.unity3d.com/ScriptReference/PreferenceItem.html
/// </summary>
[InitializeOnLoad]
public static class FungusEditorPreferences
{
// Have we loaded the prefs yet
private static bool prefsLoaded = false;
const string HIDE_MUSH_KEY = "hideMushroomInHierarchy";
const string USE_LEGACY_MENUS = "useLegacyMenus";
public static bool hideMushroomInHierarchy;
public static bool useLegacyMenus;
static FungusEditorPreferences()
{
LoadOnScriptLoad();
}
[SettingsProvider]
public static SettingsProvider CreateFungusSettingsProvider()
{
// First parameter is the path in the Settings window.
// Second parameter is the scope of this setting: it only appears in the Project Settings window.
var provider = new SettingsProvider("Project/Fungus", SettingsScope.Project)
{
// Create the SettingsProvider and initialize its drawing (IMGUI) function in place:
guiHandler = (searchContext) =>
{
// Load the preferences
if (!prefsLoaded)
{
LoadOnScriptLoad();
}
// Preferences GUI
hideMushroomInHierarchy = EditorGUILayout.Toggle("Hide Mushroom Flowchart Icon", hideMushroomInHierarchy);
useLegacyMenus = EditorGUILayout.Toggle(new GUIContent("Legacy Menus", "Force Legacy menus for Event, Add Variable and Add Command menus"), useLegacyMenus);
// Save the preferences
if (GUI.changed)
{
EditorPrefs.SetBool(HIDE_MUSH_KEY, hideMushroomInHierarchy);
EditorPrefs.SetBool(USE_LEGACY_MENUS, useLegacyMenus);
}
},
// // Populate the search keywords to enable smart search filtering and label highlighting:
// keywords = new HashSet<string>(new[] { "Number", "Some String" })
};
return provider;
}
public static void LoadOnScriptLoad()
{
hideMushroomInHierarchy = EditorPrefs.GetBool(HIDE_MUSH_KEY, false);
useLegacyMenus = EditorPrefs.GetBool(USE_LEGACY_MENUS, false);
prefsLoaded = true;
}
}
}
}