An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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# Input commands # {#input_commands}
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[TOC]
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# GetAxis # {#GetAxis}
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Store Input.GetAxis in a variable
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Defined in Fungus.GetAxis
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Property | Type | Description
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--- | --- | ---
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Axis Raw | System.Boolean | If true, calls GetAxisRaw instead of GetAxis
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Out Value | Fungus.FloatData | Float to store the value of the GetAxis
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