An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using UnityEngine;
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using System;
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using System.Collections.Generic;
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namespace Fungus
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{
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/// <summary>
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/// Represents a single Unity object (+ optional component) bound to a string key.
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/// </summary>
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[Serializable]
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public class BoundObject
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{
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public string key;
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public UnityEngine.Object obj;
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public Component component;
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}
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/// <summary>
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/// Binds objects to identifiers in a Lua Environment.
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/// </summary>
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public interface ILuaBindings
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{
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/// <summary>
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/// Add all declared bindings to the globals table.
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/// </summary>
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void AddBindings(ILuaEnvironment luaEnv);
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/// <summary>
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/// The list of objects to be bound to Lua.
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/// </summary>
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List<BoundObject> BoundObjects { get; }
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}
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}
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