// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). // It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) using UnityEngine; using System; using System.Collections.Generic; namespace Fungus { /// /// Represents a single Unity object (+ optional component) bound to a string key. /// [Serializable] public class BoundObject { public string key; public UnityEngine.Object obj; public Component component; } /// /// Binds objects to identifiers in a Lua Environment. /// public interface ILuaBindings { /// /// Add all declared bindings to the globals table. /// void AddBindings(ILuaEnvironment luaEnv); /// /// The list of objects to be bound to Lua. /// List BoundObjects { get; } } }