// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
using System;
using System.Collections.Generic;
namespace Fungus
{
///
/// Represents a single Unity object (+ optional component) bound to a string key.
///
[Serializable]
public class BoundObject
{
public string key;
public UnityEngine.Object obj;
public Component component;
}
///
/// Binds objects to identifiers in a Lua Environment.
///
public interface ILuaBindings
{
///
/// Add all declared bindings to the globals table.
///
void AddBindings(ILuaEnvironment luaEnv);
///
/// The list of objects to be bound to Lua.
///
List BoundObjects { get; }
}
}