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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using UnityEngine;
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using UnityEngine.Serialization;
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using System.Collections;
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namespace Fungus
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{
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/// <summary>
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/// Rotates a game object from the specified angles back to its starting orientation over time.
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/// </summary>
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[CommandInfo("iTween",
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"Rotate From",
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"Rotates a game object from the specified angles back to its starting orientation over time.")]
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[AddComponentMenu("")]
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[ExecuteInEditMode]
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public class RotateFrom : iTweenCommand
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{
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[Tooltip("Target transform that the GameObject will rotate from")]
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[SerializeField] protected TransformData _fromTransform;
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[Tooltip("Target rotation that the GameObject will rotate from, if no From Transform is set")]
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[SerializeField] protected Vector3Data _fromRotation;
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[Tooltip("Whether to animate in world space or relative to the parent. False by default.")]
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[SerializeField] protected bool isLocal;
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#region Public members
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public override void DoTween()
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{
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Hashtable tweenParams = new Hashtable();
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tweenParams.Add("name", _tweenName.Value);
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if (_fromTransform.Value == null)
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{
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tweenParams.Add("rotation", _fromRotation.Value);
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}
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else
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{
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tweenParams.Add("rotation", _fromTransform.Value);
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}
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tweenParams.Add("time", _duration.Value);
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tweenParams.Add("easetype", easeType);
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tweenParams.Add("looptype", loopType);
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tweenParams.Add("isLocal", isLocal);
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tweenParams.Add("oncomplete", "OniTweenComplete");
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tweenParams.Add("oncompletetarget", gameObject);
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tweenParams.Add("oncompleteparams", this);
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iTween.RotateFrom(_targetObject.Value, tweenParams);
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}
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#endregion
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#region Backwards compatibility
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[HideInInspector] [FormerlySerializedAs("fromTransform")] public Transform fromTransformOLD;
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[HideInInspector] [FormerlySerializedAs("fromRotation")] public Vector3 fromRotationOLD;
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protected override void OnEnable()
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{
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base.OnEnable();
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if (fromTransformOLD != null)
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{
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_fromTransform.Value = fromTransformOLD;
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fromTransformOLD = null;
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}
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if (fromRotationOLD != default(Vector3))
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{
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_fromRotation.Value = fromRotationOLD;
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fromRotationOLD = default(Vector3);
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}
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}
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#endregion
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}
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}
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