Browse Source

Add Generated Resources.Designer.cs

pull/109/head
Ionite 1 year ago
parent
commit
a99d208a5f
No known key found for this signature in database
  1. 143
      StabilityMatrix.Avalonia/Languages/Resources.Designer.cs

143
StabilityMatrix.Avalonia/Languages/Resources.Designer.cs generated

@ -0,0 +1,143 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace StabilityMatrix.Avalonia.Languages {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
public class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("StabilityMatrix.Avalonia.Languages.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to Cancel.
/// </summary>
public static string Action_Cancel {
get {
return ResourceManager.GetString("Action_Cancel", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Launch.
/// </summary>
public static string Action_Launch {
get {
return ResourceManager.GetString("Action_Launch", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Quit.
/// </summary>
public static string Action_Quit {
get {
return ResourceManager.GetString("Action_Quit", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Relaunch.
/// </summary>
public static string Action_Relaunch {
get {
return ResourceManager.GetString("Action_Relaunch", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Relaunch Later.
/// </summary>
public static string Action_RelaunchLater {
get {
return ResourceManager.GetString("Action_RelaunchLater", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Save.
/// </summary>
public static string Action_Save {
get {
return ResourceManager.GetString("Action_Save", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Language.
/// </summary>
public static string Label_Language {
get {
return ResourceManager.GetString("Label_Language", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Relaunch Required.
/// </summary>
public static string Label_RelaunchRequired {
get {
return ResourceManager.GetString("Label_RelaunchRequired", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Relaunch is required for new language option to take effect.
/// </summary>
public static string Text_RelaunchRequiredToApplyLanguage {
get {
return ResourceManager.GetString("Text_RelaunchRequiredToApplyLanguage", resourceCulture);
}
}
}
}
Loading…
Cancel
Save