some wyrde workflows for comfyUI
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Tiled Sampling Example

Uses blenderneko's Tiled KSampler node

Purpose

This workflow uses tiled sampling to sample large images in hirez fixes. The Tiled KSampler is similar to the Advanced KSampler node, so there's a couple imporant differences from the "standard" KSampler.

  • denoise is handled through start and stop steps compared to total steps.
  • using 30 steps, start at step 15 and end at step 30 (15 steps) is equivalent to 0.500 denoise.
  • Tile Width and Height should be the maximum size the GPU can reasonably handle.
    • setting these values low can result in extra artifacts and noise

Versions

Example Results

  • images


When tile size is too small:

resources

Model

Custom Nodes

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