# Tiled Sampling Example Uses blenderneko's [Tiled KSampler node](https://github.com/BlenderNeko/ComfyUI_TiledKSampler) ## Purpose This workflow uses tiled sampling to sample large images in hirez fixes. The Tiled KSampler is similar to the Advanced KSampler node, so there's a couple imporant differences from the "standard" KSampler. * denoise is handled through start and stop steps compared to total steps. * using 30 steps, start at step 15 and end at step 30 (15 steps) is equivalent to 0.500 denoise. * Tile Width and Height should be the maximum size the GPU can reasonably handle. * setting these values low can result in extra artifacts and noise ## Versions ## Example Results * images When tile size is too small: ## resources Model * https://civitai.com/models/21916/ Custom Nodes * [blenderneko's [Tiled KSampler node](https://github.com/BlenderNeko/ComfyUI_TiledKSampler)