@ -15,13 +15,13 @@ Switching from baked VAE to loaded vae is similar. (Baked VAEs are included insi
* Drag a noodle from the VAE dot in the _VAELoader_ node to the purple _redirect_ node below.
* Drag a noodle from the VAE dot in the _VAELoader_ node to the purple _redirect_ node below.
<imgsrc="./wyrde was basic vae switch.png"width="80%"align="middle">
<imgsrc="./wyrde was basic vae switch.png"width="80%"align="middle">
* To change back, drag a noodle from the VAE dot in the _CheckpointLoaderSimple_ node to the purple _redirect_ node below.
* To change back, drag a noodle from the VAE dot in the _CheckpointLoaderSimple_ node to the purple _redirect_ node below.
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When using img2img, images should be resized to better fit the model. Most models are designed for 512x512 _initial_ generations. 768x512 and 512x768 are also common.
When using img2img, images should be resized to better fit the model. Most models are designed for 512x512 _initial_ generations. 768x512 and 512x768 are also common.
Large images will also suck of VRAM and time during sampling for the first generation. Instead of creating a big image in stable diffusion, it is better to go through a process called Hi-Res Fixing. That's a subject for another time, but for this basic workflow, stick to smaller initial images. (This can easily be changed to experiment with.)
Large images will also suck of VRAM and time during sampling for the first generation. Instead of creating a big image in stable diffusion, it is better to go through a process called Hi-Res Fixing. That's a subject for another time, but for this basic workflow, stick to smaller initial images. (This can easily be changed to experiment with.)
Back to img2img.
Back to img2img.
* Use the _Resize Image_ node. The node is initially configured to resize images to 512x768. It is best to crop/alter your image in another program so it it fits 1:1 or 1:2 ratio for easy scaling. (Nodes can be used to alter images, but that's a more advanced topic.) Doesn't matter if the ratio isn't perfect, the image is a guide. Closer the better though.
* Use the _Resize Image_ node. The node is initially configured to resize images to 512x768. It is best to crop/alter your image in another program so it it fits 1:1 or 1:2 ratio for easy scaling. (Nodes can be used to alter images, but that's a more advanced topic.) Doesn't matter if the ratio isn't perfect, the image is a guide. Closer the better though.
* The _node's_ "mode" can be changed from "resize" to "rescale" to easily reduce larger images as well.
* The _node's_ "mode" can be changed from "resize" to "rescale" to easily reduce larger images as well.
<imgsrc="./wyrde was basic img resize.png"width="80%"align="middle">
<imgsrc="./wyrde was basic img resize.png"width="80%"align="middle">