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using System; |
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namespace UnityEditor.ShaderGraph |
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{ |
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[AttributeUsage(AttributeTargets.Struct)] |
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class GenerateBlocksAttribute : Attribute |
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{ |
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internal string path { get; set; } |
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public GenerateBlocksAttribute(string path = "") |
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{ |
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this.path = path; |
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} |
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} |
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}
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