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16 lines
308 B
16 lines
308 B
2 years ago
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using System;
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namespace UnityEditor.ShaderGraph
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{
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[AttributeUsage(AttributeTargets.Struct)]
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class GenerateBlocksAttribute : Attribute
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{
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internal string path { get; set; }
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public GenerateBlocksAttribute(string path = "")
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{
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this.path = path;
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}
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}
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}
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